naga VS SPIRV-Cross

Compare naga vs SPIRV-Cross and see what are their differences.

naga

Universal shader translation in Rust (by gfx-rs)

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)
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naga SPIRV-Cross
28 10
1,493 1,918
0.3% 1.4%
9.2 9.0
6 months ago 7 days ago
Rust GLSL
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

naga

Posts with mentions or reviews of naga. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-09.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing naga and SPIRV-Cross you can also consider the following projects:

wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

wgsl.vim - WGSL syntax highlight for vim

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

gpuweb - Where the GPU for the Web work happens!

rivi-loader - Vulkan Compute program loader in Rust

vscode-wgsl - VsCode Syntax highlight for WGSL files

vulkan-guide - Introductory guide to vulkan.