C++ Debugger

Open-source C++ projects categorized as Debugger | Edit details

Top 11 C++ Debugger Projects

  • x64dbg

    An open-source x64/x32 debugger for windows.

    Project mention: Don't make fun plz this took 5mins | reddit.com/r/ProgrammerHumor | 2022-05-09

    It's also useful to know for reverse engineering. Similar to how you can hit F12 in your browser and start poking around a sites JavaScript, you can attach a debugger like x64dbg to a native running process and make changes to the program while it's running

  • cutter

    Free and Open Source Reverse Engineering Platform powered by rizin

    Project mention: Cutter: Free and Open Source Reverse Engineering Platform. | reddit.com/r/CKsTechNews | 2022-02-06
  • SonarQube

    Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.

  • rr

    Record and Replay Framework

    Project mention: Traces vs. Snapshots: Print Statements and Debuggers | news.ycombinator.com | 2022-05-07

    The author really should look into rr, a debugger that records the complete execution of the program so you can literally travel backwards in time to see the root cause of a crash.

    https://rr-project.org

  • renderdoc

    RenderDoc is a stand-alone graphics debugging tool.

  • SHADERed

    Lightweight, cross-platform & full-featured shader IDE

    Project mention: Winning shaders at Revision 2022 shader showdown | reddit.com/r/GraphicsProgramming | 2022-04-21

    Hi corysama, thankx for the comment, there is some truth to that yes for sure. As in, in games you writes more vertex / pixel or "surface" shader and then geom, compute. But I have to somehow disagree in terms of lighting. Sure this is raymarching so geometry is procedurally made in the shader, whereas in game shader it is passed with polygonal 3d model. But the lighting / colour shading calculation are the same as with polygonal geometry (ndotL for diffuse pow(max(reflect(dot(-ld,no)... for specular, calculating normals on fly in shader, etc...) so in that respect it will help for game dev style of shaders. Also I would argue that a lot of animation technique and vfx technique in raymarching shaders are similar / useful / reusable with polygonal geometry, like yanimation based on clamping sin and doing easing etc. Therefore doing raymarching shaders is good for becoming vfx artist / technical artist I guess. You are right though to point out the difference, that's clear. Good shout about shadered.org as well. Cheers!

  • edb-debugger

    edb is a cross-platform AArch32/x86/x86-64 debugger.

    Project mention: Desperately looking for graphical debugger (IDE, gdb plugin, you name it) for linux that works similarly to Visual Studio (showing hex, dec, binary, etc). | reddit.com/r/asm | 2022-01-29
  • RemoteDebug

    Library for Arduino to debug projects over WiFi, with web app or telnet, with print commands like Serial Monitor

    Project mention: how to monitor esp8622-01 if it is in my circuit | reddit.com/r/esp8266 | 2022-01-14
  • Scout APM

    Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.

  • ProDBG

    Debugging the way it's meant to be done

  • riscv_vhdl

    Portable RISC-V System-on-Chip implementation: RTL, debugger and simulators

    Project mention: Wouldn't it be crazy if amd or intel turned around and started making RISK-V based processors to compete with arm? | reddit.com/r/opensource | 2021-09-25

    There is code that describes the processor, the VHDL is also open source. You can get the some similar implementations for older ARM implementations but you may have to pay to use them commercially.

  • bsnes-plus

    debug-oriented fork of bsnes (by devinacker)

    Project mention: SNES ROM - Remove watermark from slideshow made with Lion's Slideshow Creator | reddit.com/r/romhacking | 2021-11-16

    I ran his example rom in bsnes plus, a snes emulator with debugging features.

  • snestracker

    Super Nintendo Entertainment System Music Software. Super Famicom Music Software

    Project mention: SNES Development Part 1: Getting Started | news.ycombinator.com | 2022-02-11

    The README says "the latest version of SNES Tracker is available exclusively via Patreon a few weeks before it becomes available on github". In https://github.com/bazz1tv/snestracker/releases, v0.2.0 was released in 2020-09-29 and says "the next version, v0.2.1 is already released to Patreon!" In reality, v0.2.1 was released publicly months later on 2021-02-19, with a tasteless notice saying "Note: the next version, v0.2.2 and v0.2.3 is already released to Patreon! This includes a critical bugfix (app hanging)."

    The public Github repository you linked hasn't been updated in 11 months (v0.2.2 source and releases last updated in 2021-03-15), and v0.2.2 actually dates back to 2020-11-08 on Patreon. The Patreon (https://www.patreon.com/bazz1) was last updated in 2021-03-14 with v0.2.4, yet continues to take money for the past 11 months of silence. I've heard that he's stopped supplying builds to Patreon subscribers, and only giving them to Twitch subscribers.

    This is my first time looking at his Twitch, and wow that's a lot of livestreaming uploads. I don't know if SNES Tracker is still being developed or not, and if Twitch subscribers receive newer builds of the tracker. In any case I'm definitely not subscribing.

    I tried cloning the repo to view the current publicly released state. It has over 100 MB of files previously in history but deleted in a more recent commit, polluting non-shallow clones. I couldn't get it to build easily, so I downloaded the prebuilt Windows v0.2.2. The user interface is bare-bones and written in SDL, though I didn't poke around very deeply.

    In any case I'll consider checking on his Twitch streams, and see if he can help me, though I prefer interacting with other people who don't behave in ethically dubious ways. I've already figured out how to make the S-DSP output sound. I'm currently working on learning S-SMP/SPC700 programming, writing/picking a hardware driver, (if I write my own driver) picking efficiently-implementable behaviors while remaining musically useful, or (if I pick an existing driver) learning the driver and build system. Eventually I want a characterization of the SNES's analog frequency/phase response (DAC impulse response plus analog filtering) so I can implement it in software. I feel eliminating unneeded audio latency, and implementing aliasing-free hardware-accurate resampling/filtering, are aspects that most emulators (even accurate ones like bsnes/higan) get wildly wrong, which I can improve with effort.

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2022-05-09.

C++ Debugger related posts

Index

What are some of the best open-source Debugger projects in C++? This list will help you:

Project Stars
1 x64dbg 38,479
2 cutter 11,332
3 rr 6,865
4 renderdoc 6,355
5 SHADERed 3,478
6 edb-debugger 2,110
7 RemoteDebug 529
8 ProDBG 496
9 riscv_vhdl 420
10 bsnes-plus 250
11 snestracker 158
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