Render Engine Infrastructure (REI)
jngl
Render Engine Infrastructure (REI) | jngl | |
---|---|---|
- | 2 | |
64 | 215 | |
- | - | |
0.0 | 9.2 | |
3 months ago | 13 days ago | |
C++ | C++ | |
Apache License 2.0 | zlib License |
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Render Engine Infrastructure (REI)
We haven't tracked posts mentioning Render Engine Infrastructure (REI) yet.
Tracking mentions began in Dec 2020.
jngl
- Not only Unity...
-
LÖVE: a framework to make 2D games in Lua
Pitch not working for example. This was the main reason I've switched to custom audio mixing in C++: https://github.com/jhasse/jngl/pull/97
What are some alternatives?
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
axmol - Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
jazz2-native - 🎮 · Jazz² Resurrection: Native C++ reimplementation of Jazz Jackrabbit 2
hawkthorne-journey - Digital Estate Planning: The Game
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
makelove - A build tool for löve games
lunarcraft - Minecraft clone in lua
Hanappe - Hanappe is a game framework for MOAI SDK.
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
bevy - A refreshingly simple data-driven game engine built in Rust