DirectXShaderCompiler VS renderdoc

Compare DirectXShaderCompiler vs renderdoc and see what are their differences.

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. (by microsoft)
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DirectXShaderCompiler renderdoc
33 13
2,918 8,422
0.9% -
0.0 9.8
1 day ago 3 days ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXShaderCompiler

Posts with mentions or reviews of DirectXShaderCompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

renderdoc

Posts with mentions or reviews of renderdoc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

What are some alternatives?

When comparing DirectXShaderCompiler and renderdoc you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

apitrace - Tools for tracing OpenGL, Direct3D, and other graphics APIs

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

reshade - A generic post-processing injector for games and video software.

rust-gpu - ๐Ÿ‰ Making Rust a first-class language and ecosystem for GPU shaders ๐Ÿšง

dgVoodoo2 - Glide/DirectX implementation on D3D11/12

macOS_Wine_builds - Official Winehq macOS Packages

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

vulkan-renderer - Game engine written with C++ and Vulkan.

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

Vulkan-Samples - One stop solution for all Vulkan samples