DirectXShaderCompiler VS DirectXTK12

Compare DirectXShaderCompiler vs DirectXTK12 and see what are their differences.

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. (by microsoft)

DirectXTK12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++ (by microsoft)
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DirectXShaderCompiler DirectXTK12
33 6
2,916 1,402
2.4% 1.6%
0.0 7.9
3 days ago 10 days ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXShaderCompiler

Posts with mentions or reviews of DirectXShaderCompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

DirectXTK12

Posts with mentions or reviews of DirectXTK12. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.

What are some alternatives?

When comparing DirectXShaderCompiler and DirectXTK12 you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

DirectXTex - DirectXTex texture processing library

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

rust-gpu - ๐Ÿ‰ Making Rust a first-class language and ecosystem for GPU shaders ๐Ÿšง

ShaderGlass - Overlay for running GPU shaders on top of Windows desktop

macOS_Wine_builds - Official Winehq macOS Packages

FX11 - Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

DirectX-Headers - Official DirectX headers available under an open source license