The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →
Top 19 C++ Microsoft Projects
-
LightGBM
A fast, distributed, high performance gradient boosting (GBT, GBDT, GBRT, GBM or MART) framework based on decision tree algorithms, used for ranking, classification and many other machine learning tasks.
Project mention: SIRUS.jl: Interpretable Machine Learning via Rule Extraction | /r/Julia | 2023-06-29SIRUS.jl is a pure Julia implementation of the SIRUS algorithm by Bénard et al. (2021). The algorithm is a rule-based machine learning model meaning that it is fully interpretable. The algorithm does this by firstly fitting a random forests and then converting this forest to rules. Furthermore, the algorithm is stable and achieves a predictive performance that is comparable to LightGBM, a state-of-the-art gradient boosting model created by Microsoft. Interpretability, stability, and predictive performance are described in more detail below.
-
Microsoft Research Detours Package
Detours is a software package for monitoring and instrumenting API calls on Windows. It is distributed in source code form.
Project mention: AMD's Anti-Lag feature is getting gamers banned from Counter-Strike 2 | news.ycombinator.com | 2023-10-17Nit: AFAIU there is no literal modification of machine code going on—instead the import address table (IAT, the Windows counterpart of Linux’s GOT) is patched (the Windows tradition calls this “detoured”, from the quite popular Microsoft hack[1] that does it).
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
LoadScreenAllow= LoadScreenBlock=All Note: In cases where only loadscreens with conditions are allowed, it is possible that none will show even if no others are available. LoadScreenFilter=false LoadScreenAllow= LoadScreenBlock=All Remove all lens flare from weather records. This is done in-memory and is not persistent. DisableWeatherLensFlare=false Disable actor fade when camera intersects the body. DisableActorFade=false Disable player fade when camera intersects the body. DisablePlayerFade=false [OSD] Enable the on-screen display. Enable=false InitiallyOn=true Comma separated list of displayed stats. fps - Framerate bare_fps - Just the framerate, no formatting frametime - Frametime bare_frametime - Just the frametime, no formatting counter - Frame counter vram - Video ram usage (used / budget) * all - Everything * Note that this line does not show total amount of memory available but rather the OS allocated budget which can vary based on how much is consumed by other applications. If usage exceeds the budget, you'll likely experience stuttering. Requires DXGI 1.4. Stats related to specific drivers are configured in their respective sections. Show=fps,vram How often the OSD updates (in seconds). UpdateInterval=0.3 Keys used used to toggle the OSD. ComboKey uses built-in constants, ToggleKey is a DX scan code (https://www.creationkit.com/index.php?title=Input\_Script) ComboKey: 1 - Left Shift 2 - Right Shift 3 - Left Control 4 - Right Control 5 - Left Alt 6 - Right Alt 7 - Left Win 8 - Right Win ComboKey=1 and ToggleKey=0xD2 is Left Shift + Insert ComboKey=1 ToggleKey=0xD2 Align the OSD. 1 - Top Left 2 - Top Right 3 - Bottom Left 4 - Bottom Right Align=1 OSD position offset (X Y). Offset=4 4 Font scale (X Y) Omit Y for uniform scaling Scale=1.0 0.9 Adjust font scale based on amount of lines drawn. AutoScale=true Scale font size based on window size. Size remains constant when resolution to window size ratio != 1, for example when playing at non-native resolutions. ScaleToWindow=true Set a custom font. You can generate bitmaps from fonts installed on your system with MakeSpriteFont. https://github.com/microsoft/DirectXTK/wiki/MakeSpriteFont Run the tool with /NoPremultiply and place files in Data\SKSE\Plugins\SDTFonts FontFile= Font and outline color (RGBA). Color=255 255 255 255 OutlineColor=0 0 0 255 Outline offset. OutlineOffset=1 "
-
UMSKT
Stands for "Universal Microsoft Key Toolkit". The goal is to generate keys (and confirmation ID's) for all versions of Microsoft products pre-2012.
-
Optimized Vanilla Textures were optimized for PC and then ported to console. They were optimized using an 'optimizer' for Skyrim, which was not updated for the textures FO4 has. It did add mipmaps for the textures that were supposedly missing some and shrank the resolution; however, seeing as the Creation Kit uses Microsoft's own DDS compression program that adds mipmaps automatically, you're literally just re-adding vanilla textures that have been decompressed and then recompressed with extra loss on the visuals and taking up space. Also, specular maps must be compressed with the Photoshop Intel plugin in order to compress them properly or a program that will allow you to have the red and green channels saved in BC5U format (which is a normal map compression and flipped). GIMP does not do it correctly and I'm very doubtful the program that was used to shrink things did either since it was not designed for FO4's specularity.
-
EdgeML
This repository provides code for machine learning algorithms for edge devices developed at Microsoft Research India. (by microsoft)
-
DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
For those unfamiliar, like I was, DXM is DirectXMath.
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
-
-
DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
-
-
DirectStorage
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
I don't think the GPU decompression optimizations is in this driver. I updated and using the Bulk Loader Demo test I'm actually seeing lower throughput than before. I used to hit around 24-25GB a sec, now I'm only hitting like 21GB a sec. Although it's possible but I doubt it, it could be related to the Windows 11 March update reducing SSD bandwidth. I haven't run the test in months so it might be related.
-
-
Xbox-GDK-Samples
Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
-
windows-Credential-Provider-library
This repository will be updated with all the examples and links that I can find with relevant knowledge & information about CP in MS Windows vista up to version 10.
-
It was a wrapper around this: https://github.com/kakwa/libvisio2svg
-
-
-
GUI-Turbo-Assembler
An essential 32-64bit localized IDE for Assembly Language with TASM, TASM32, TLINK, TLINK32, TD and TD32
Project mention: GUI Turbo Assembler 5.1 - with Turbo 16 and 32 bit support | /r/software | 2023-11-25Download link - https://sourceforge.net/projects/guitasm8086/ GitHub link - https://github.com/ljnath/GUI-Turbo-Assembler
-
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
C++ Microsoft related posts
- AMD's Anti-Lag feature is getting gamers banned from Counter-Strike 2
- I need help to make SSE Display Tweaks work.
- Need help converting wav files to XWB without the wav file names being changed
- Flight Mechanics
- Hooking 🪝
- From Project Management to Data Compression Innovator: Building LZ4, ZStandard, and Finite State Entropy Encoder
- Vector math library benchmarks (C++)
-
A note from our sponsor - WorkOS
workos.com | 18 Mar 2024
Index
What are some of the best open-source Microsoft projects in C++? This list will help you:
Project | Stars | |
---|---|---|
1 | LightGBM | 15,934 |
2 | Microsoft Research Detours Package | 4,784 |
3 | DirectXTK | 2,464 |
4 | UMSKT | 1,791 |
5 | DirectXTex | 1,687 |
6 | EdgeML | 1,526 |
7 | DirectXMath | 1,470 |
8 | xlnt | 1,393 |
9 | DirectXTK12 | 1,385 |
10 | mfcmapi | 821 |
11 | DirectStorage | 631 |
12 | Reset-Windows-Update-Tool | 472 |
13 | Xbox-GDK-Samples | 206 |
14 | windows-Credential-Provider-library | 176 |
15 | libvisio2svg | 107 |
16 | DxCapsViewer | 91 |
17 | wcecl | 89 |
18 | GUI-Turbo-Assembler | 25 |
19 | IoT-Climate-Tracker | 6 |