DepthMask-Unity-Shader VS Anime-Speed-Lines

Compare DepthMask-Unity-Shader vs Anime-Speed-Lines and see what are their differences.

DepthMask-Unity-Shader

Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks. (by doomlaser)

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)
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DepthMask-Unity-Shader Anime-Speed-Lines
2 1
137 231
- -
10.0 2.6
over 1 year ago 11 months ago
ShaderLab ShaderLab
- The Unlicense
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DepthMask-Unity-Shader

Posts with mentions or reviews of DepthMask-Unity-Shader. We have used some of these posts to build our list of alternatives and similar projects.

Anime-Speed-Lines

Posts with mentions or reviews of Anime-Speed-Lines. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing DepthMask-Unity-Shader and Anime-Speed-Lines you can also consider the following projects:

AR-Card - A Personalized Visiting Card that floats in AR space.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

Unity-Theme - Create palettes of colors and components for change specific color on a specific visual element. Very useful to UI.

Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.