DepthMask-Unity-Shader
Anime-Speed-Lines
DepthMask-Unity-Shader | Anime-Speed-Lines | |
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2 | 1 | |
137 | 231 | |
- | - | |
10.0 | 2.6 | |
over 1 year ago | 11 months ago | |
ShaderLab | ShaderLab | |
- | The Unlicense |
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DepthMask-Unity-Shader
- Is it possible to create a transparent material with a culling mask like in the camera?
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How to Make Mask For Opaques
I tried using a depth mask from a shader i found, https://github.com/doomlaser/DepthMask-Unity-Shader But it only works on transparent materials. I thought i could improvise by making the ground transparent, but this causes some weird issues of objects displaying in front of the ground when they're not(even objects on the same material)
Anime-Speed-Lines
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Released my FREE Procedural "Anime Speed Lines" Post-Processing Shader. Open source, easy to use (drag and drop...), customizable, fully unrestricted license. Link to GitHub in comments!
GitHub Download: https://github.com/MirzaBeig/Anime-Speed-Lines
What are some alternatives?
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