Engine Alternatives
Similar projects and alternatives to engine
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Phaser
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
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Appwrite
Appwrite - The Open Source Firebase alternative introduces iOS support . Appwrite is an open source backend server that helps you build native iOS applications much faster with realtime APIs for authentication, databases, files storage, cloud functions and much more!
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unity-webxr-export
Develop and export WebXR experiences using Unity WebGL (by De-Panther)
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johnny-five
JavaScript Robotics and IoT programming framework, developed at Bocoup.
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Scout APM
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
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BabylonJS
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
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GDevelop
:video_game: GDevelop is an open-source, cross-platform game engine designed to be used by everyone.
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termux-app
Termux - a terminal emulator application for Android OS extendible by variety of packages.
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NativeWebSocket
🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
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PhysicsExamples2D
Examples of various Unity 2D Physics components and features.
engine reviews and mentions
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Game dev engine like unreal engine or unity but with javascript?
Not sure why no one has mentioned this yet but PlayCanvas is a good option https://playcanvas.com
The closer to unity that I saw is PlayCanvas which has a web editor
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Why is visual programming so popular for game programming?
They did, but then the FOSS movement took them away without proper replacements.
For those that pay, or have their employers pay, for their tooling,
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I want to learn c# but I have no idea how.
a quick search of "online game engine" gave me https://playcanvas.com, https://flowlab.io, and https://gdevelop.io which all appear to have browser based GUIs, but I haven't personally used any of them (or heard of anyone using them tbh). not sure why you would want that over a local interface, especially when you get into adding audio and art assets which can be quite large.
- What is the best web tool for doing WebXR work?
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Game Programming Fundamentals
Unity 3D Engine accepts Javascript. A WebGL-enabled Java engine such as PlayCanvas, developed at MIT, allows users to simultaneously work in the game with an online browser and publish to multiple platforms.
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Townscaper Running in the Browser
PlayCanvas[0] is the probably the closest "web-first" solution compared to Unity. Used by lots of Snap Games & Instant Games. It's written in JS which means that it's way smaller ~350kB for an empty scene if I recall.
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Game engine for a 3D multiplayer browser game
PlayCanvas (https://playcanvas.com/, free tier): full featured editor
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An introduction to Three.js
It’s worth noting Three.js is not the only JavaScript library to make WebGL easier. For example, Greensock, PlayCanvas and Pixi.js all offer the benefits of WebGL without actually writing WebGL. I think Three.js is a better choice for learning 3D however as the library has fewer distractions and is focused on one thing.
- That's a great suggestion.
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Develop 3D game with low-end hardware
You can see it for yourself on their GitHub: https://github.com/playcanvas/engine
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The Single-Page-App Morality Play
When it comes to pages that would be served just fine with basic HTML, JavaScript and CSS there's an irritating, crossing into stupid, overemphasis on frameworks and patterns. A lot of times it's gotten to the point of bikeshedding.
But that said there _is_ important progress being made in web tech but very little of it has to do with how you mash your HTML, JavaScript and CSS together.
Take a look at what's being done with tech like WebAssembly and full on 3d grpahics in the browser (if youre using a phone I recommend that you connect to a wifi spot to not use up your data).
https://threejs.org/examples/#webgl_animation_keyframes
Theres a whole other can of worms to deal with like finding talent (this kind of content is way more labour intensive and requires much stronger domain knowledge). But the point is that there is a path for enhancing online UX and disrupting user expectations. The value add for being able to review 3d models of construction or order previews on demand speaks for itself.
- PlayCanvas WebGL Engine v1.47.0 is out!
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Any engines which support cross-computer development?
If you're not going to though then https://playcanvas.com/ is an option
Stats
playcanvas/engine is an open source project licensed under MIT License which is an OSI approved license.
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