engine
Godot

engine | Godot | |
---|---|---|
56 | 2,785 | |
10,191 | 97,365 | |
1.5% | 1.8% | |
9.8 | 10.0 | |
8 days ago | 1 day ago | |
JavaScript | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
engine
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Release Radar · August 2024: Major updates from the open source community
If you love building games, this one is for you. PlayCanvas is a WebGL and HTML5 game engine. Some of the web's most popular games have been built with PlayCanvas. The latest release has tonnes of breaking changes from removing WebGL1 support along with dozens of other legacy scripts and functions. There are also some new rendering features, materials, and blending tools. Dig into all the changes in the release notes.
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Gamedev.js Jam 2024 start and theme announcement!
10 × PlayCanvas Personal plan for 12 months
- List of Unity alternatives
- PlayCanvas: Free and Open Source JavaScript Game Engine
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Normal Map Interpolation on Deferred Shading
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit.
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Migrating from WordPress After 12 Years
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts...
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I made a 3D editor that models in pure CSS+HTML
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline
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Help With Web AR App Project Completion?
Hey, I do not have any experience with deepar.ai so I’m not super familiar with the process using that platform. In my opinion I’d probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) I’d recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and https://wonderlandengine.com. I think that going down this route may be the best option for your needs. I am willing to help out or do some of the work for you just pm me if you have any questions or anything.
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Alternatives to WebGL to run a very simple 2D game on mobile browser?
If you want the closest thing to Unity that's focused on browser-based (mobile and otherwise) development, try Playcanvas: https://playcanvas.com/
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Initial WebGPU support lands in PlayCanvas Engine 1.62! 🚀
Release Notes: https://github.com/playcanvas/engine/releases/tag/v1.62.0 Clustered Arealights Demo: https://playcanvas.com/demos/arealights/
Godot
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VisionOS Godot Engine support merged
I noticed that Godot Engine Apple Vision OS support is merged today. <3
https://github.com/godotengine/godot/pull/105628
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The ultimate open source stack for building AI agents
Godot + LLM backend
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Migrating Away from Rust
> I failed to fairly evaluate my options at the start of the project.
The more projects I do, the more time I find that I dedicate to just planning things up front. Sometimes it's fun to just open a game engine and start playing with it (I too have an unfair bias in this area, but towards Godot [https://godotengine.org/]), but if I ever want to build something to release, I start with a spreadsheet.
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Presentation Slides with Markdown
It’s definitely niche, but one of the best presentations I’ve ever seen was done in godot [0]
One of my coworkers copied our PowerPoint theme, built a super basic presentation mode with transitions and used the engine for interactive demos live in the slides running the code.
[0] https://godotengine.org/
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Native visionOS platform support in Godot
If you are talking about this link [0], the person answering is from the Godot team and not Apple.
[0] https://github.com/godotengine/godot/pull/105628#issuecommen...
- (Godot Engine) Native VisionOS Platform Support
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Convert Linux to Windows
I don’t think the support depends on distros much, I think the main variable is hardware. If you have a desktop PC bought in the last ~5 years the support should be OK, for the hardware older than that the support is not guaranteed. GeForce GT 730 (launched in 2014) doesn’t support Vulkan, Intel only supports Vulkan on Windows starting from Skylake launched in 2015.
Then there’re quality issues. If you search internets for “Windows Vulkan issue” you’ll find many end users with crashing games, game developers with crashing game engines https://github.com/godotengine/godot/issues/100807 recommendations to update drivers or disable some Vulkan layers in registry, etc.
On Windows, Vulkan is simply not as reliable as D3D. The reasons include market share, D3D being a requirement to render the desktop, D3D runtime being a part of the OS supported by Microsoft (Vulkan relies solely on GPU vendors), and D3D being older (first version of VK spec released in 2016, D3D11 is from 2009).
Another thing, on Linux, the situation with Vulkan support is less than ideal for mobile and embedded systems. Some embedded ARM SoCs only support GLES 3.1 (which BTW is not too far from D3D 11.0 feature-wise) but not Vulkan.
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A 10x Faster TypeScript
I personally find Go miles easier than Rust.
Is this the ultimate reason,Go is fast enough without being overally difficult. I'm humbly open to being wrong.
While I'm here, any reason Microsoft isn't sponsoring a solid open source game engine.
Even a bit of support for Godot's C#( help them get it working on web), would be great.
Even better would be a full C# engine with support for web assembly.
https://github.com/godotengine/godot/issues/70796
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Leveraging Open Source: The Sandbox's Game-Changing Integration
Historically, open-source software has played a critical role in democratizing the development process. Platforms like Blender for 3D modeling and Godot Engine for game creation have revolutionized the creative process, offering free and powerful alternatives to proprietary solutions. By integrating these tools, The Sandbox leverages the robustness of community-driven technology and innovative coding practices that have been refined over years of collaborative use. The decision to delve into open source is not merely about cost savings or accessibility—it signals a paradigm shift. By embracing transparency and community input, The Sandbox is setting the stage for new forms of digital ownership and interaction. These practices lead to more secure, adaptable, and innovative gaming experiences that challenge the norms of traditional game development.
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Godot 4.4
Great updates! Specifically .NET 8 as well as Typed Dictionaries with GDScript.
Really hoping we see web export for C# soon. https://github.com/godotengine/godot/issues/70796
What are some alternatives?
matter-js - a 2D rigid body physics engine for the web ▲● ■
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
melonJS - a fresh, modern & lightweight HTML5 game engine
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
kaboom.js - 💥 JavaScript game library **Abandoned** Succeeded by KAPLAY
bevy - A refreshingly simple data-driven game engine built in Rust
