engine
Godot
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engine | Godot | |
---|---|---|
45 | 2284 | |
8,195 | 59,596 | |
1.5% | 4.1% | |
9.8 | 10.0 | |
7 days ago | 3 days ago | |
JavaScript | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
engine
- Best toolset for building a 3D Website?
- WebGL2 Fundamentals
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Is it possible to develop a game on my phone?
There are many engines that you can use in browser. 1. (GDevelop)[https://gdevelop.io/] 2. (Construct 3)[https://www.construct.net] 3. (Godot Engine)[https://editor.godotengine.org] 4. (Play Canvas)[https://playcanvas.com] 5. (Hex Engine)[https://hex-engine.dev]
- Web-based Game Engines?
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Unreal Engine AR apps versus WebAR development and the GLB/GLTF export demon
Web-focused 3D engines (three.js, babylon.js, PlayCanvas, ...) are pretty capable. Maybe not AAA-level like Unreal Engine, but certainly capable of the stuff you're describing here. If you're comfortable working within these frameworks, and writing shaders, there's a ton you can do.
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Simple 3D Demo: ClojureScript + PlayCanvas + Odoyle Rules
I wasn't familiar with PlayCanvas, looks very cool.
- I have gotten comfortable with HTML, CSS, JS and somewhat comfortable with react, that i can build my own fullstack websites. But i want to learn about design schemes and how to make my websites look aesthetic and pleasing, if there are any resources available that you guys recommend please share.
- Can someone help identify the CSS template behind this ball pit behaviour? Couldn’t find any clues in the page source.
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What language should I use to make games?
Another thing I recommend is to learn how to make games with ThreeJS (3D) or PixiJs (2D) and build web-based games using javascript. If you want a full-fledged web game engine, then you can take a look at Playcanvas. Playcanvas is similar to unity but for web-based games. If you want to learn all about Three Js then this course will help you a lot.
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
Engines: PlayCanvas, Three.js, BabylonJS
Godot
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Serious question.. Can I use some existing engine and modify it to build my own-ish solution?
Godot game engine - MIT license. Go wild.
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When I place down a CSGPolygon3D in this shape (haven't tried other shapes) it always opens a portal to hell, and it's not just in the editor, it's in the game too. Does anyone know what I can do about this?
Some of issues in current csg implementation is already fixed here just wait for it to be merged into the main branch but some edge cases are not yet solved.
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Godot 4.0.1 is unbearably slow for me
I have a beefy machine and noticed the same thing. Porting my projects to 4 resulted in all-round poorer performance in builds as well. I posted my tests here
One of, if not the main, issue threads about it with 200~ replies: https://github.com/godotengine/godot/issues/20566
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Is the blender game engine good?
The other primary tool to think about today is Godot (https://godotengine.org/). I feel like Godot is to the main game engines (Unreal and Unity) very similar to Blender's relationship to the major 3D modeling tools (Maya, Max, etc.) Godot is improving at a dramatic rate, and it's a wonderful tool for creating 3D games from assets you create in Blender. It's lightweight but incredibly powerful, is reasonably easy to learn, and exports to a lot of great formats including web.
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Sorry everyone for delaying Godot 4 for all this time
If you feel there is something missing in the documentation, you can open an issue on the docs repo, or if it's about the class reference, the main repo. Even if your issue doesn't match the template exactly, it's ok as long as it describes the problem properly.
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[Godot 4 tilemaps] How can I get different terrains to connect to each other?
I recommend a hierarchy of terrains and avoid "dirt-on-grass"/"grass-on-dirt" scenarios to prevent the algorithm from choosing a transition tile from the wrong tile set. The issue is better described here: https://github.com/godotengine/godot/issues/70218
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Now that Godot is on Epic Store...
It's only a matter of time before we can find this on SideQuest -- Bastiaan's work on a VR editor
- How would you go about making this rotation gizmo for an in game editor?
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Step by step to shrink Godot lib size for simple Android game
Clone Godot repository then switch to your current using version if needed.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
ursina - A game engine powered by python and panda3d.
love - LÖVE is an awesome 2D game framework for Lua.
raylib - A simple and easy-to-use library to enjoy videogames programming
Torque3D - MIT Licensed Open Source version of Torque 3D from GarageGames
dialogic - 💬 Create dialogs, characters and scenes to display conversations in your Godot games.
gdnative - Rust bindings for Godot 3