engine
tsParticles
engine | tsParticles | |
---|---|---|
55 | 75 | |
9,152 | 7,028 | |
1.0% | 2.3% | |
9.8 | 9.6 | |
4 days ago | 7 days ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
engine
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Gamedev.js Jam 2024 start and theme announcement!
10 × PlayCanvas Personal plan for 12 months
- List of Unity alternatives
- PlayCanvas: Free and Open Source JavaScript Game Engine
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Normal Map Interpolation on Deferred Shading
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit.
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Migrating from WordPress After 12 Years
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts...
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I made a 3D editor that models in pure CSS+HTML
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline
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Help With Web AR App Project Completion?
Hey, I do not have any experience with deepar.ai so I’m not super familiar with the process using that platform. In my opinion I’d probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) I’d recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and https://wonderlandengine.com. I think that going down this route may be the best option for your needs. I am willing to help out or do some of the work for you just pm me if you have any questions or anything.
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Alternatives to WebGL to run a very simple 2D game on mobile browser?
If you want the closest thing to Unity that's focused on browser-based (mobile and otherwise) development, try Playcanvas: https://playcanvas.com/
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Initial WebGPU support lands in PlayCanvas Engine 1.62! 🚀
Release Notes: https://github.com/playcanvas/engine/releases/tag/v1.62.0 Clustered Arealights Demo: https://playcanvas.com/demos/arealights/
- Best toolset for building a 3D Website?
tsParticles
- tsParticles 3.0.0 is out. Breaking changes ahead.
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Mocha/Chai with TypeScript (2023 update)
I wrote an article in 2020 for using Mocha/Chai in a TypeScript project, that I'm using in tsParticles (leave a star if you want 🌟, it's free 👀).
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[Showoff Saturday] I created a link shortener as a fun little project.
At first, I attempted to create my own particle effect, but I realized it's actually a lot harder than it seems. So I went with a third-party library that is made specially for particles. You can check out the repo https://github.com/matteobruni/tsparticles. They have lots of neat effects.
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Best Animation Libraries For React🎉
tsParticles - Easily create highly customizable particles, confetti, and fireworks animations and use them as animated backgrounds for your website. Ready-to-use components available for Reacts, Angular, Svelte, and Web Components.
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Easter Eggs
I had a similar idea. Listen for a sequence of keys like "confetti" and then use https://particles.js.org/ to throw confetti all over the screen
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Create Beautiful Animations by Integrating Particles.js With React
You’re almost done! You just have to configure your particles/objects in order of animation, interaction, direction, opacity, etc. For this illustration, you’ll be using an already preset configuration from the tsparticles repository, but you can always tweak it to your own style or create one from scratch if you’d like.
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Preparing tsParticles v3
And last but not least, the two websites (https://particles.js.org and https://confetti.js.org) have two dedicated repositories:
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tsParticles 2.7.0 Released - new Sounds plugin, and other new features
Are you thinking of this, or particles.js? particles.js has been used in Pterodactyl (and probably in other login pages), whereas tsParticles seems to be much more programmable.
- tsParticles - What particles.js could be if it wasn't abandoned years ago
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How to apply particle JS effect to whole site?
You can still use a json config file even with a pure JS implementation from what I see here https://github.com/matteobruni/tsparticles
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
particles.js - A lightweight JavaScript library for creating particles
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
particles-bg - React particles animation background component
melonJS - a fresh, modern & lightweight HTML5 game engine
GreenSock-JS - GSAP (GreenSock Animation Platform), a JavaScript animation library for the modern web
matter-js - a 2D rigid body physics engine for the web ▲● ■
the-matrix-effect - The incredible effect of rain of letters in the style of the Matrix trilogy.
WebXR-games - Curated list of cool WebXR Games & Experiences
anime.js - JavaScript animation engine
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
Scrawl-canvas - Responsive, interactive and more accessible HTML5 canvas elements. Scrawl-canvas is a JavaScript library designed to make using the HTML5 canvas element easier, and more fun