tsParticles
Scrawl-canvas
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tsParticles | Scrawl-canvas | |
---|---|---|
75 | 37 | |
6,962 | 306 | |
5.7% | - | |
9.6 | 8.8 | |
3 days ago | about 15 hours ago | |
TypeScript | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tsParticles
- tsParticles 3.0.0 is out. Breaking changes ahead.
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Mocha/Chai with TypeScript (2023 update)
I wrote an article in 2020 for using Mocha/Chai in a TypeScript project, that I'm using in tsParticles (leave a star if you want 🌟, it's free 👀).
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[Showoff Saturday] I created a link shortener as a fun little project.
At first, I attempted to create my own particle effect, but I realized it's actually a lot harder than it seems. So I went with a third-party library that is made specially for particles. You can check out the repo https://github.com/matteobruni/tsparticles. They have lots of neat effects.
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Best Animation Libraries For React🎉
tsParticles - Easily create highly customizable particles, confetti, and fireworks animations and use them as animated backgrounds for your website. Ready-to-use components available for Reacts, Angular, Svelte, and Web Components.
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Easter Eggs
I had a similar idea. Listen for a sequence of keys like "confetti" and then use https://particles.js.org/ to throw confetti all over the screen
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Create Beautiful Animations by Integrating Particles.js With React
You’re almost done! You just have to configure your particles/objects in order of animation, interaction, direction, opacity, etc. For this illustration, you’ll be using an already preset configuration from the tsparticles repository, but you can always tweak it to your own style or create one from scratch if you’d like.
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Preparing tsParticles v3
And last but not least, the two websites (https://particles.js.org and https://confetti.js.org) have two dedicated repositories:
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tsParticles 2.7.0 Released - new Sounds plugin, and other new features
Are you thinking of this, or particles.js? particles.js has been used in Pterodactyl (and probably in other login pages), whereas tsParticles seems to be much more programmable.
- tsParticles - What particles.js could be if it wasn't abandoned years ago
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How to apply particle JS effect to whole site?
You can still use a json config file even with a pure JS implementation from what I see here https://github.com/matteobruni/tsparticles
Scrawl-canvas
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Show HN: Dropflow, a CSS layout engine for node or <canvas>
> working with glyphs and iterating them in reverse for RTL is brain-breaking. And line wrapping gets really complicated. It's also the most obscure because nobody has written down everything you need to know in one place
I can confirm this. I've been working on a (much simpler!) text layout engine for my canvas library over the past couple of months and the amount of complexity associated with just stamping some glyphs onto a canvas has left me screaming at my laptop on an almost daily basis. Getting a decent underline was a proud moment!
Question: did you ever find out what algorithm the various browsers are using to calculate how many words can fit on a given line? I'm almost there, except words will occasionally jump between lines when I scale the text. Really annoying!
The PR's still a work in progress, but I've got all the functionality I want in there (shaping lines to fit in non-rectangular containers, styling text, text along a non-straight line, dynamic updates, etc). Just need to test and document it all now ... https://github.com/KaliedaRik/Scrawl-canvas/pull/75
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Ask HN: What are you working on this year?
I've got myself organised and prepared a List Of Things To Do[1] to make my 2D Javascript library even better than it already is. Given that I've been working on the library for over 10 years now, and have never before set out such a list, I call this Progress!
[1] https://github.com/KaliedaRik/Scrawl-canvas/discussions/cate...
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Pixelating Live with SVG
'Kay, I don't know if this anywhere close to what the OP wants, but this sort of live browser tab manipulation is possible to do using a mix of a a canvas element and the browser's Screen Capture API[1] (plus my JS canvas library, once I merge and publish the changes into its next release[2]).
This solution[3] shows the modified browser tab in a separate browser tab. I've got no idea whether it's possible to do the same sort of trick in the same tab (but probably not). I also have no idea how secure the Screen Capture API is - I'd get very nervous about doing this sort of thing when looking at my bank's online portal!
[1] https://developer.mozilla.org/en-US/docs/Web/API/Screen_Capt...
[2] https://github.com/KaliedaRik/Scrawl-canvas/pull/57
[3] Youtube video of the effect: https://www.youtube.com/watch?v=hCi6LmKMAo0
- Scrawl-canvas 2D canvas library – proposed roadmap
- Scrawl-canvas - a Javascript library for working with the HTML5 <canvas> element
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Motion Canvas – Visualize complex ideas programmatically
My canvas library's README[1] has a video embedded in it. FWIW I'm not convinced it adds anything to the library's sales pitch.
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Egui commit: Implement accessibility APIs via AccessKit
> And I’m just mentioning some of the unfixable problems with this approach
I agree that using a canvas instead of leveraging existing accessibility supplied by HTML/CSS/JS and the DOM is an accessibility nightmare.
However, I disagree that canvas accessibility issues are "unfixable". Difficult? Yes. But not unfixable. In my view, the element works best in partnership with its wider environment (HTML/CSS/JS and the DOM), not as a replacement for it. With that in mind, we can start to tackle the accessibility issues you raise - fonts, links, interactions, etc.[1][2]
I have an ambition to one day become intelligent enough to understand/code in Rust, and I'm really glad to see that people are thinking about accessibility as a fundamental part of UIs being developed in Rust.
[1] - Which is what my JS 2d canvas library tries to do: https://scrawl-v8.rikweb.org.uk/
[2] - My thoughts on accessibility, and how I try to fix them using my library: https://scrawl-v8.rikweb.org.uk/learn/eleventh-lesson/
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[AskJS] Why do my coworkers not see the value in frameworks?
If, however, your company is set on this course, I very strongly suggest you use a canvas library - if only for the MVP. Here's my canvas library (spam alert!) ... even if you don't use it in your product, the library might help give you some ideas on how to overcome some of the responsive, interactive and accessibility issues you'll be facing.
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which technology or framework is used to create geometry-draggable canvas like this?
Scrawl-canvas - example and another example (links to code at bottom of each page)
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TypeScript is terrible for library developers
My personal experience as a library developer, who has written my library in JS, not TS ...
TS is an excellent choice for a lib dev starting a new project today. I can see the advantages of using TS for the library code - in particular for a library that gets popular and welcomes contributions from other developers. However TS is a nightmare for someone like me who: 1. started writing the library 9 years ago; 2. has let the library get "quite" big; and 3. has only learned to use TS in the past year (for the day job) and is nowhere near to becoming a types expert.
I've had experience of people suggesting I rewrite the library in TS. Sometimes those suggestions have been quite 'evangelical' in their tone. As an (essentially) solo developer I just don't have the time, capacity or willingness to do that work - however much the end results might please others.
I also understand that having type definitions file for the library's interface is, nowadays, a critical factor if the lib dev wants others to use the library in their projects. But writing a .d.ts file for a large, mature repo to at least help those potential users can quickly turn into a World of Hurt. I know this because I've done that work[1] and I never want to do it again.
As much as I know that TS is a Force for Good in the JS coding world, there are days when I detest it!
[1] - link to the Scrawl-canvas .d.ts file on GitHub - https://github.com/KaliedaRik/Scrawl-canvas/blob/master/sour...
What are some alternatives?
particles.js - A lightweight JavaScript library for creating particles
particles-bg - React particles animation background component
fabric.js - Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser
GreenSock-JS - GSAP (GreenSock Animation Platform), a JavaScript animation library for the modern web
Mo.js - The motion graphics toolbelt for the web
the-matrix-effect - The incredible effect of rain of letters in the style of the Matrix trilogy.
anime.js - JavaScript animation engine
velocity - Accelerated JavaScript animation.
barba - Create badass, fluid and smooth transitions between your website’s pages