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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Best toolset for building a 3D Website?
5 projects | reddit.com/r/webdev | 9 Mar 2023
2 projects | news.ycombinator.com | 26 Feb 2023
Is it possible to develop a game on my phone?
2 projects | reddit.com/r/gamedev | 1 Feb 2023
There are many engines that you can use in browser. 1. (GDevelop)[https://gdevelop.io/] 2. (Construct 3)[https://www.construct.net] 3. (Godot Engine)[https://editor.godotengine.org] 4. (Play Canvas)[https://playcanvas.com] 5. (Hex Engine)[https://hex-engine.dev]
Web-based Game Engines?
4 projects | reddit.com/r/gamedev | 7 Dec 2022
Unreal Engine AR apps versus WebAR development and the GLB/GLTF export demon
3 projects | reddit.com/r/augmentedreality | 12 Oct 2022
Web-focused 3D engines (three.js, babylon.js, PlayCanvas, ...) are pretty capable. Maybe not AAA-level like Unreal Engine, but certainly capable of the stuff you're describing here. If you're comfortable working within these frameworks, and writing shaders, there's a ton you can do.
Simple 3D Demo: ClojureScript + PlayCanvas + Odoyle Rules
4 projects | reddit.com/r/Clojure | 30 Aug 2022
I wasn't familiar with PlayCanvas, looks very cool.
I have gotten comfortable with HTML, CSS, JS and somewhat comfortable with react, that i can build my own fullstack websites. But i want to learn about design schemes and how to make my websites look aesthetic and pleasing, if there are any resources available that you guys recommend please share.
3 projects | reddit.com/r/webdev | 4 Aug 2022
Can someone help identify the CSS template behind this ball pit behaviour? Couldn’t find any clues in the page source.
4 projects | reddit.com/r/webdev | 2 Aug 2022
What language should I use to make games?
4 projects | reddit.com/r/learnprogramming | 29 Jun 2022
interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
17 projects | reddit.com/r/lisp | 23 Jun 2022
Engines: PlayCanvas, Three.js, BabylonJS
Phaser vs PixiJS for making 2D games
7 projects | dev.to | 18 Aug 2022
Another option is to add a third-party physics library such as Matter.js, although setting up and integrating the physics library can be tricky. If you need physics in your game, especially more complex physics effects, Phaser is a better choice.
2 projects | reddit.com/r/gamedev | 11 Feb 2022
This was a bold faced lie. Matter.js has no continuous collision detection. You wasted so much of my time I hope you are mildly inconvenienced in the near future! https://github.com/liabru/matter-js/issues/5
Walking AI: Simple Neural Network from Scratch
3 projects | dev.to | 1 Sep 2020
Over half of the source code is just making the robots exist. If you haven't used matter.js before, you can download it here. You can read the whole documentation here, but the functions we will need are:
What are some alternatives?
melonJS - a fresh, modern & lightweight HTML5 game engine
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
offscreen-canvas - Demo app using worker.Canvas
WebXR-games - Curated list of cool WebXR Games & Experiences
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
nakama - Distributed server for social and realtime games and apps.
Projectile-Motion-Simulation - A simple projectile motion simulator made made using matter.js , it looks cool and ofc gonna help you see physically accurate projectile motion