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I made a 3D editor that models in pure CSS+HTML
2 projects | /r/webdev | 20 May 2023
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline2 projects | /r/webdev | 20 May 2023
The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling
Alternatives to WebGL to run a very simple 2D game on mobile browser?
3 projects | /r/gamedev | 3 Apr 2023
If you want the closest thing to Unity that's focused on browser-based (mobile and otherwise) development, try Playcanvas: https://playcanvas.com/
Best toolset for building a 3D Website?
5 projects | /r/webdev | 9 Mar 2023
2 projects | news.ycombinator.com | 26 Feb 2023
Is it possible to develop a game on my phone?
2 projects | /r/gamedev | 1 Feb 2023
There are many engines that you can use in browser. 1. (GDevelop)[https://gdevelop.io/] 2. (Construct 3)[https://www.construct.net] 3. (Godot Engine)[https://editor.godotengine.org] 4. (Play Canvas)[https://playcanvas.com] 5. (Hex Engine)[https://hex-engine.dev]
Web-based Game Engines?
4 projects | /r/gamedev | 7 Dec 2022
Unreal Engine AR apps versus WebAR development and the GLB/GLTF export demon
3 projects | /r/augmentedreality | 12 Oct 2022
Web-focused 3D engines (three.js, babylon.js, PlayCanvas, ...) are pretty capable. Maybe not AAA-level like Unreal Engine, but certainly capable of the stuff you're describing here. If you're comfortable working within these frameworks, and writing shaders, there's a ton you can do.
Simple 3D Demo: ClojureScript + PlayCanvas + Odoyle Rules
4 projects | /r/Clojure | 30 Aug 2022
I wasn't familiar with PlayCanvas, looks very cool.
I have gotten comfortable with HTML, CSS, JS and somewhat comfortable with react, that i can build my own fullstack websites. But i want to learn about design schemes and how to make my websites look aesthetic and pleasing, if there are any resources available that you guys recommend please share.
3 projects | /r/webdev | 4 Aug 2022
WebXR on iOS? Maybe can develop Safari XR Apps in Unity?
2 projects | /r/WebXR | 12 Apr 2022
If so, this will be compatible with Unity WebXR Explorer ?
Creating WebXR experiences in Unity for use on iOS
2 projects | /r/WebXR | 17 Nov 2021
The WebXR spec is fairly well-defined, but has yet to be fully implemented into Webkit (the browser engine Safari uses). Currently the best way of creating WebXR content with Unity is using an up-to-date exporter such as this one by De-Panther, but there is currently no way to view WebXR content on iOS outside of Mozilla's viewer, which is unfortunately somewhat outdated now.
How well does Unity support building VR apps for the web — accessible both from PC and mobile devices?
5 projects | /r/Unity3D | 6 May 2021
What are some alternatives?
A-Frame - :a: Web framework for building virtual reality experiences.
Simple-WebXR-Unity - ⭐ Bringing WebXR to Unity 3D ! B-)
webxr-samples - Samples to demonstrate use of the WebXR Device API
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
melonJS - a fresh, modern & lightweight HTML5 game engine
WebXR-games - Curated list of cool WebXR Games & Experiences
OpenXR-SDK-Source - Sources for OpenXR loader, basic API layers, and example code.
MyBox - MyBox is a set of attributes, tools and extensions for Unity