engine
ruffle
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engine | ruffle | |
---|---|---|
55 | 480 | |
9,105 | 14,459 | |
1.5% | 1.7% | |
9.8 | 9.9 | |
2 days ago | 5 days ago | |
JavaScript | Rust | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
engine
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Gamedev.js Jam 2024 start and theme announcement!
10 × PlayCanvas Personal plan for 12 months
- List of Unity alternatives
- PlayCanvas: Free and Open Source JavaScript Game Engine
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Normal Map Interpolation on Deferred Shading
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit.
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Migrating from WordPress After 12 Years
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts...
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I made a 3D editor that models in pure CSS+HTML
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline
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Help With Web AR App Project Completion?
Hey, I do not have any experience with deepar.ai so I’m not super familiar with the process using that platform. In my opinion I’d probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) I’d recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and https://wonderlandengine.com. I think that going down this route may be the best option for your needs. I am willing to help out or do some of the work for you just pm me if you have any questions or anything.
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Alternatives to WebGL to run a very simple 2D game on mobile browser?
If you want the closest thing to Unity that's focused on browser-based (mobile and otherwise) development, try Playcanvas: https://playcanvas.com/
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Initial WebGPU support lands in PlayCanvas Engine 1.62! 🚀
Release Notes: https://github.com/playcanvas/engine/releases/tag/v1.62.0 Clustered Arealights Demo: https://playcanvas.com/demos/arealights/
- Best toolset for building a 3D Website?
ruffle
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Orisinal: Morning Sunshine (recovered old flash games)
The memories…
I often wondered what would happen to those wonderful Orisinal mini games after Flash's death, without actually checking out the site. Would Ferry Halim find the time to port them to "HTML5"? Would they just… disappear forever?
It turns out that they know run in Ruffle[1], a Rust/WASM based Flash Player emulator I've never heard of (or forgotten about). The handful of them that I have tested work flawlessly.
[1] https://ruffle.rs/
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WebAssembly Playground
shrug It finds its uses. It's just not that overstated.
sandspiel is quite popular and is built using WASM: https://sandspiel.club/
Google Earth - https://blog.chromium.org/2019/06/webassembly-brings-google-...
Ruffle (the "make Flash run safely" tool) - https://ruffle.rs/
Ableton's Learning Synths - https://learningsynths.ableton.com/
etc etc. It's just hard to tell when something is using WASM when it "just works" and is indistinguishable from optimized JavaScript
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Amon Tobin – Foley Room site (2007)
I was amazed that the site still runs, apparently still using the same engine.
But it seems that it was a flash site (of course), and archive.org seems to replace Flash Player with "Ruffle" [1]. Either that, or someone of Tobin's team replaced Flash with Ruffle >= 2019.
[1] https://ruffle.rs/
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New York Times Flash-based visualizations work again
Out of curiosity a couple months ago I wondered if I could play my old Proximity flash game on Newgrounds from the browser within the Quest 3 VR headset, and it worked great!
That led me to do a little searching, and I discovered that originally the game didn't work in Ruffle, as I apparently did something with the play game button that wasn't normal. But someone put a fix in it back in 2020[1] in order to get my game working again. That was pretty neat. Felt kind of nice that people still cared enough about my old game to make sure it still works in an emulator.
Still working on a more in-depth sequel (using Monogame), and I'm way overdue to make a new web version of the original. Might knock that out once I get closer to getting the sequel out there.
[1]: https://github.com/ruffle-rs/ruffle/pull/1024
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New York Times has added a web-based Flash player to their archive website
i believe it's using Ruffle[0] and that's already happened[1]
[0] https://github.com/ruffle-rs/ruffle
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It's the offseason, so it's time to face the most lethal bullpen ever assembled. Let's play Winnie the Pooh's Home Run Derby!
This is all using a really cool Flash emulator called https://github.com/ruffle-rs/ruffle
- you can still play flash games without using adobe flash player thanks to ruffle
- Você lembra dos jogos em Flash?
- A Flash Player emulator written in Rust
- Ruffle: Flash Player Emulator
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
lightspark - An open source flash player implementation
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Offline-flash-player
melonJS - a fresh, modern & lightweight HTML5 game engine
react-resizable-and-movable - 🖱 A resizable and draggable component for React.
matter-js - a 2D rigid body physics engine for the web ▲● ■
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
launcher - Launcher for Flashpoint Archive
WebXR-games - Curated list of cool WebXR Games & Experiences
jpexs-decompiler - JPEXS Free Flash Decompiler