engine VS paip-lisp

Compare engine vs paip-lisp and see what are their differences.

paip-lisp

Lisp code for the textbook "Paradigms of Artificial Intelligence Programming" (by norvig)
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engine paip-lisp
55 67
9,152 7,014
1.0% -
9.8 0.8
4 days ago 7 months ago
JavaScript Common Lisp
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

engine

Posts with mentions or reviews of engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-13.

paip-lisp

Posts with mentions or reviews of paip-lisp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-03.
  • The Loudest Lisp Program
    4 projects | news.ycombinator.com | 3 May 2024
    Have you seen https://stevelosh.com/blog/2018/08/a-road-to-common-lisp/ ? "Kludges" everywhere is applicable. On the other hand, having a function like "row-major-aref" that allows accessing any multi-dimensional array as if it were one dimensional is "sweeter than the honeycomb".

    I still think CL code can be beautiful. Norvig's in PAIP https://github.com/norvig/paip-lisp is nice.

    As for the inside-out remark, while technically you do it, you don't have to, and it's very convenient to not do. Clojure has its semi-famous arrow macro that lets you write things in a more sequential style, it exists in CL too, and there's always the venerable let* binding. e.g. 3 options:

        (loop (print (eval (read))))
  • Ask HN: Guide for Implementing Common Lisp
    3 projects | news.ycombinator.com | 1 Feb 2024
    PAIP by Peter Norvig, Chapter 23, Compiling Lisp

    https://github.com/norvig/paip-lisp/blob/main/docs/chapter23...

  • The Meeting of the Minds That Launched AI
    1 project | news.ycombinator.com | 11 Sep 2023
    Emacs is so much more than a text editor! But I need to stay on topic...

    I believe your assessment of LISP (and therefore of MacArthy)'s impact on AI to be unfair. Just a few days ago https://github.com/norvig/paip-lisp was discussed on this site, for example.

  • Towards a New SymPy
    5 projects | news.ycombinator.com | 8 Sep 2023
    Sounds like a great project idea to make a toy demo of this direction you'd like to see. Maybe comparable to https://github.com/norvig/paip-lisp/blob/main/docs/chapter15... and https://github.com/norvig/paip-lisp/blob/main/docs/chapter8.... which are a few hundred lines of Lisp each, but do enough to be interesting.
  • A few newbie questions about lisp
    4 projects | /r/Common_Lisp | 21 May 2023
    You could look into Paradigms of AI Programming by Peter Norvig which might interest you regardless of Lisp content.
  • Mathematical paradigm?
    1 project | /r/AskProgramming | 13 May 2023
    Lisp has great power, examine PAIP, part II chapters 7 and 8.
  • Peter Norvig – Paradigms of AI Programming Case Studies in Common Lisp
    8 projects | news.ycombinator.com | 5 May 2023
  • Evidence that GPT-4 has a level of understanding
    1 project | /r/singularity | 18 Apr 2023
    A computer running Prolog reasons, and that only requires a couple of pages of code. So it seems feasible that the network could have learned some ability to reason within its network.
  • Conversation with Larry Masinter about Standardizing Common Lisp
    1 project | news.ycombinator.com | 13 Apr 2023
    IMHO it's because lisp shines to manipulate symbols whereas the current AI trend is crunching matrices.

    When AI was about building grammars, trees, developing expert systems builds rules etc. symbol manipulation was king. Look at PAIP for some examples: https://github.com/norvig/paip-lisp

    This paradigm has changed.

  • A lispy book on databases
    2 projects | /r/lisp | 4 Apr 2023
    Origen: Conversación con Bing, 4/4/2023(1) gigamonkey/monkeylib-binary-data - GitHub. https://github.com/gigamonkey/monkeylib-binary-data Con acceso 4/4/2023. (2) paip-lisp/chapter4.md at main · norvig/paip-lisp · GitHub. https://github.com/norvig/paip-lisp/blob/main/docs/chapter4.md Con acceso 4/4/2023. (3) bibliography.md · GitHub. https://gist.github.com/gigamonkey/6151820 Con acceso 4/4/2023.

What are some alternatives?

When comparing engine and paip-lisp you can also consider the following projects:

Godot - Godot Engine – Multi-platform 2D and 3D game engine

mal - mal - Make a Lisp

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

30-days-of-elixir - A walk through the Elixir language in 30 exercises.

melonJS - a fresh, modern & lightweight HTML5 game engine

Crafting Interpreters - Repository for the book "Crafting Interpreters"

matter-js - a 2D rigid body physics engine for the web ▲● ■

coalton - Coalton is an efficient, statically typed functional programming language that supercharges Common Lisp.

WebXR-games - Curated list of cool WebXR Games & Experiences

picolisp-by-example - The source code of the free book "PicoLisp by Example"

unity-webxr-export - Develop and export WebXR experiences using Unity WebGL

slime - The Superior Lisp Interaction Mode for Emacs