engine
nakama
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engine | nakama | |
---|---|---|
45 | 35 | |
8,195 | 6,911 | |
1.5% | 3.1% | |
9.8 | 8.6 | |
4 days ago | 7 days ago | |
JavaScript | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
engine
- Best toolset for building a 3D Website?
- WebGL2 Fundamentals
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Is it possible to develop a game on my phone?
There are many engines that you can use in browser. 1. (GDevelop)[https://gdevelop.io/] 2. (Construct 3)[https://www.construct.net] 3. (Godot Engine)[https://editor.godotengine.org] 4. (Play Canvas)[https://playcanvas.com] 5. (Hex Engine)[https://hex-engine.dev]
- Web-based Game Engines?
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Unreal Engine AR apps versus WebAR development and the GLB/GLTF export demon
Web-focused 3D engines (three.js, babylon.js, PlayCanvas, ...) are pretty capable. Maybe not AAA-level like Unreal Engine, but certainly capable of the stuff you're describing here. If you're comfortable working within these frameworks, and writing shaders, there's a ton you can do.
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Simple 3D Demo: ClojureScript + PlayCanvas + Odoyle Rules
I wasn't familiar with PlayCanvas, looks very cool.
- I have gotten comfortable with HTML, CSS, JS and somewhat comfortable with react, that i can build my own fullstack websites. But i want to learn about design schemes and how to make my websites look aesthetic and pleasing, if there are any resources available that you guys recommend please share.
- Can someone help identify the CSS template behind this ball pit behaviour? Couldn’t find any clues in the page source.
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What language should I use to make games?
Another thing I recommend is to learn how to make games with ThreeJS (3D) or PixiJs (2D) and build web-based games using javascript. If you want a full-fledged web game engine, then you can take a look at Playcanvas. Playcanvas is similar to unity but for web-based games. If you want to learn all about Three Js then this course will help you a lot.
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
Engines: PlayCanvas, Three.js, BabylonJS
nakama
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I discover that MMORPG are really hard to make
I read using nakama server for this is convinient. https://heroiclabs.com/
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Multiplayer Tic Tac Toe: how to create multiple game rooms
Depending on how much effort you want to put in to this, you might consider something like Nakama: https://github.com/heroiclabs/nakama
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[Summary] Help wanted with Backroll-rs (new networking library) r/rust
Additionally, Backroll will come with support for Steam's own networking API, with Epic Online Services and other networking services including Nakama in the future. It's also shipping with an default integration plugin with the Bevy Engine, a Rust based ECS game engine with a focus on determinism, meaning that developers can instantly get started making their dream fighitng game.
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A Self Hosted and Open Source Alternative to Google’s Firebase
Looks great! I see that you even have a Godot plugin. Could you tell me a bit how AppWrite would compare to something more gaming-related like Nakama?
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Show HN: Hathora – Multiplayer Game Development Made Easy
Looks interesting. We've evaluating multiplayer server frameworks at the moment and have decided on Nakama (https://github.com/heroiclabs/nakama). Any thoughts on how Hathora compares? Particularly interested in the realtime multiplayer component, specifically around performance and scalability.
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Ask HN: Who is hiring? (December 2021)
Heroic Labs (S15) | Client Engineer (Unity, Unreal, Godot, Defold, JS and more) | Full Time | Remote | https://www.ycombinator.com/companies/heroic-labs/jobs/ZR7VA...
Building games and infrastructure that scale to millions of connected players is extremely difficult. That's why we started Heroic Labs 7 years ago, to give game developers scalable tools, services and infrastructure to focus on building innovative games.
Nakama is now the leading social, competitive and real-time game server with support for dozens of languages and engines.
Nakama, all our client SDKs and sample projects are open source software, licensed under the permissive Apache 2.0 license.
We're a remote team of web, mobile and game developers; content creators; community evangelists and more. We value kindness, generosity and respect for others.
Work at Heroic Labs is self directed and supportive. We have light processes and work asynchronously with our remote team.
Learn more at https://heroiclabs.com
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Which one of these plans should i take to make my game multiplayer?
Check out Heroic Labs' Nakama, they have pretty good documentation, videos and demos to get you going. https://heroiclabs.com/
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Game engine for a 3D multiplayer browser game
Nakama (https://heroiclabs.com/, free for one server)
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How to implement multiplayer over the network?
Normcore - https://normcore.io DarkRift - https://www.darkriftnetworking.com Photon(Fusion) - https://www.photonengine.com/ Playfab - https://playfab.com/ Nakama - https://heroiclabs.com/ LiteNetLib - https://github.com/RevenantX/LiteNetLib Colyseus - https://www.colyseus.io/ Playerio - https://playerio.com/ SmartFoxServer - https://www.smartfoxserver.com GameSparks - https://www.gamesparks.com/
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Ask HN: Who is hiring? (August 2021)
Heroic Labs | Server, Sales and Enterprise Engineers | Full Time | Remote | https://angel.co/company/heroiclabs/jobs
Building games and infrastructure that scale to millions of connected players is extremely difficult. That's why we started Heroic Labs 7 years ago, to give game developers scalable tools, services and infrastructure to focus on building innovative games.
Nakama is now the leading social and competitive game server with support for dozens of languages and engines.
Nakama, all our client libraries and sample projects are open source software, licensed under the permissive Apache 2.0 license.
We're a remote team of web, mobile and game developers, content creators, community evangelists and more. We value kindness, generosity and respect for others.
Work at Heroic Labs is self directed and supportive. We have light processes and work asynchronously with our remote team.
Learn more at https://heroiclabs.com/
What are some alternatives?
ggpo - Good Game, Peace Out Rollback Network SDK
starboard - Moved to https://github.com/aquasecurity/trivy-operator
rapier - 2D and 3D physics engines focused on performance.
siad - The Sia daemon
LiteNetLib - Lite reliable UDP library for Mono and .NET
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
macroquad - Cross-platform game engine in Rust.
nakama-godot - Godot client for Nakama server written in GDScript.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
fishgame-unity - "Fish Game" for Unity is a 2-4 player online multiplayer game created as a demo of Nakama; an open-source scalable game server, using the Unity game engine.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
melonJS - a fresh, modern & lightweight HTML5 game engine