engine
nakama
Our great sponsors
engine | nakama | |
---|---|---|
55 | 40 | |
9,105 | 8,278 | |
1.5% | 2.3% | |
9.8 | 9.0 | |
3 days ago | 5 days ago | |
JavaScript | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
engine
-
Gamedev.js Jam 2024 start and theme announcement!
10 × PlayCanvas Personal plan for 12 months
- List of Unity alternatives
- PlayCanvas: Free and Open Source JavaScript Game Engine
-
Normal Map Interpolation on Deferred Shading
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit.
-
Migrating from WordPress After 12 Years
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts...
-
I made a 3D editor that models in pure CSS+HTML
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline
-
Help With Web AR App Project Completion?
Hey, I do not have any experience with deepar.ai so I’m not super familiar with the process using that platform. In my opinion I’d probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) I’d recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and https://wonderlandengine.com. I think that going down this route may be the best option for your needs. I am willing to help out or do some of the work for you just pm me if you have any questions or anything.
-
Alternatives to WebGL to run a very simple 2D game on mobile browser?
If you want the closest thing to Unity that's focused on browser-based (mobile and otherwise) development, try Playcanvas: https://playcanvas.com/
-
Initial WebGPU support lands in PlayCanvas Engine 1.62! 🚀
Release Notes: https://github.com/playcanvas/engine/releases/tag/v1.62.0 Clustered Arealights Demo: https://playcanvas.com/demos/arealights/
- Best toolset for building a 3D Website?
nakama
-
Game Server Framework Recommendation
nakama: https://github.com/heroiclabs/nakama
-
Next steps for Postgres pluggable storage
To add more detail on the recent work on the ZHeap storage engine. We (Heroic Labs) sponsored work for the Cybertec team to bring it up to date with latest improvements and changes with Postgres' pluggable storage engine:
-
Is there anyway to create an “online guild” system in my idle game.
you can do that, but for what platform? html5? windows? android?, the most easiest way is use firestore a service from firebase (offer a free tier), it is the easiest way not the better, other way is use a service like nakama that is more professional and something in the middle can be mmm pocketbase or supabase.
-
Starred a game and want to make multi-player like stardew, tips?
I recommend the backend solution called Nakama since you’re using Godot: https://heroiclabs.com/
-
Question about Multiplayer Lobby System
You could create all this yourself, or you can use existing solutions which handle all this (and much more I didn't mention). One that I'm aware of that works with Godot is Nakama. They have a paid hosting option, or you can host the application yourself.
-
I discover that MMORPG are really hard to make
I read using nakama server for this is convinient. https://heroiclabs.com/
-
Recommendations for Tech for 1v1 RTS Indie Game
Does anyone have recommendations on what to use? I've done a bit of research and found https://heroiclabs.com/. It's a bit unclear to me if it actually supports server side state because it talks about 'hosts' a bit, but I think it does...and it seems like you can host it yourself to avoid the $600 a MONTH! pricetag. But any other recommendations? Has anyone used heroic before?
-
Is it a bad idea to run everything on a server
You might be interested in Nakama server from https://heroiclabs.com/
-
Multiplayer Tic Tac Toe: how to create multiple game rooms
Depending on how much effort you want to put in to this, you might consider something like Nakama: https://github.com/heroiclabs/nakama
-
What's the 'best' networking solution for Unity? UNet, Photon/Bolt/Fusion, Mirror, Netcode for GOs?
There have been mentions of Normcore, Fish-Net, and Nakama as well.
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
ggpo - Good Game, Peace Out Rollback Network SDK
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
melonJS - a fresh, modern & lightweight HTML5 game engine
LiteNetLib - Lite reliable UDP library for Mono and .NET
matter-js - a 2D rigid body physics engine for the web ▲● ■
rapier - 2D and 3D physics engines focused on performance.
WebXR-games - Curated list of cool WebXR Games & Experiences
starboard - Moved to https://github.com/aquasecurity/trivy-operator
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
siad - The Sia daemon