xFrame-Work-SubEngine
Post-Processing-Scan
xFrame-Work-SubEngine | Post-Processing-Scan | |
---|---|---|
2 | 4 | |
5 | 717 | |
- | - | |
1.1 | 3.9 | |
about 1 year ago | 11 months ago | |
ShaderLab | ShaderLab | |
MIT License | The Unlicense |
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xFrame-Work-SubEngine
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Having troubles moving a CharacterController based PlayerControll to the new input system
Recently i started to slowly porting my PlayerController.cs script to the new input manager, i got my actions map setup but currently i'm stuck into moving this part of my code:
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How to implement Mod support in my unity game?
i want to share the entire game code has the game act has both framework and engine, engine if you're aiming to make basic lua scripts or framework if you want to build on top of it you can check it here, its wip
Post-Processing-Scan
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Getting points along the surface of terrain / sound wave over terrain
- Released an update to my FREE post-processing scan effect for URP (GitHub link inside).
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Just released my free, open-source POST-PROCESSING SCAN effect on GitHub! Link in comments. Fully unrestricted license -> do whatever you want, commercial or otherwise.
### GitHub Download: https://github.com/MirzaBeig/Post-Processing-Scan
What are some alternatives?
BepInEx - Unity / XNA game patcher and plugin framework
urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.
reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.
RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.
Unity-ARFoundation-echo3D-demo-Portal - Simple portal demo with Unity, AR Foundation, and echo3D
LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)
Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.
flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.
OutlineFilter - ⬜ Outline post effect for Unity Urp