Post-Processing-Scan
OutlineFilter
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Post-Processing-Scan | OutlineFilter | |
---|---|---|
4 | 1 | |
717 | 23 | |
- | - | |
3.9 | 7.4 | |
11 months ago | about 1 month ago | |
ShaderLab | C# | |
The Unlicense | MIT License |
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Post-Processing-Scan
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Getting points along the surface of terrain / sound wave over terrain
- Released an update to my FREE post-processing scan effect for URP (GitHub link inside).
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Just released my free, open-source POST-PROCESSING SCAN effect on GitHub! Link in comments. Fully unrestricted license -> do whatever you want, commercial or otherwise.
### GitHub Download: https://github.com/MirzaBeig/Post-Processing-Scan
OutlineFilter
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Screen Outline Effect for 2D [Git]
Series of post effects (4/5) [Outline] https://github.com/NullTale/OutlineFilter
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