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xFrame-Work-SubEngine reviews and mentions
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Having troubles moving a CharacterController based PlayerControll to the new input system
Recently i started to slowly porting my PlayerController.cs script to the new input manager, i got my actions map setup but currently i'm stuck into moving this part of my code:
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How to implement Mod support in my unity game?
i want to share the entire game code has the game act has both framework and engine, engine if you're aiming to make basic lua scripts or framework if you want to build on top of it you can check it here, its wip
Stats
FriskTheFallenHuman/xFrame-Work-SubEngine is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of xFrame-Work-SubEngine is ShaderLab.
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