urp-fading-standard-shaders VS urp-scrolling-texture

Compare urp-fading-standard-shaders vs urp-scrolling-texture and see what are their differences.

urp-fading-standard-shaders

Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code! (by llamacademy)

urp-scrolling-texture

Learn how to create a scrolling texture shader in URP Shader graph (by llamacademy)
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urp-fading-standard-shaders urp-scrolling-texture
4 1
19 5
- -
1.8 10.0
almost 2 years ago about 1 year ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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urp-fading-standard-shaders

Posts with mentions or reviews of urp-fading-standard-shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-21.

urp-scrolling-texture

Posts with mentions or reviews of urp-scrolling-texture. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing urp-fading-standard-shaders and urp-scrolling-texture you can also consider the following projects:

cinemachine-basics-1 - learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!

urp-decal-projector - Learn about the URP Decal Projector in this tutorial repository and video!

raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!

fade-objects-standard-shader - Learn how to fade out objects that block line of sight to your player, or any other object, while still using the Unity Standard Shader! No custom shader writing or Shader Graph editing required!

intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph

Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.

persistent-data - Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!

vertex-displacement-basics - Learn some of the basics of Vertex Displacement in a shader. A "breathing" effect, and a wiggle side to side effect!

MatrixVFX - A realtime Matrix VFX Shader in Unity 3D