urp-fading-standard-shaders VS cinemachine-basics-1

Compare urp-fading-standard-shaders vs cinemachine-basics-1 and see what are their differences.

urp-fading-standard-shaders

Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code! (by llamacademy)

cinemachine-basics-1

learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine! (by llamacademy)
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urp-fading-standard-shaders cinemachine-basics-1
4 1
19 4
- -
1.8 0.0
almost 2 years ago over 1 year ago
ShaderLab ShaderLab
MIT License MIT License
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urp-fading-standard-shaders

Posts with mentions or reviews of urp-fading-standard-shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-21.

cinemachine-basics-1

Posts with mentions or reviews of cinemachine-basics-1. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing urp-fading-standard-shaders and cinemachine-basics-1 you can also consider the following projects:

urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph

line-renderer-collider - Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer

raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

fade-objects-standard-shader - Learn how to fade out objects that block line of sight to your player, or any other object, while still using the Unity Standard Shader! No custom shader writing or Shader Graph editing required!

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!

3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model