urp-fading-standard-shaders VS raycasting-explained

Compare urp-fading-standard-shaders vs raycasting-explained and see what are their differences.

urp-fading-standard-shaders

Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code! (by llamacademy)

raycasting-explained

In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals! (by llamacademy)
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urp-fading-standard-shaders raycasting-explained
4 1
19 19
- -
1.8 0.0
almost 2 years ago over 1 year ago
ShaderLab ShaderLab
MIT License MIT License
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urp-fading-standard-shaders

Posts with mentions or reviews of urp-fading-standard-shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-21.

raycasting-explained

Posts with mentions or reviews of raycasting-explained. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing urp-fading-standard-shaders and raycasting-explained you can also consider the following projects:

cinemachine-basics-1 - learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!

3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model

urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph

ai-series-part-40 - Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!

fade-objects-standard-shader - Learn how to fade out objects that block line of sight to your player, or any other object, while still using the Unity Standard Shader! No custom shader writing or Shader Graph editing required!

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!

ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.

projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!