raycasting-explained
cinemachine-basics-1
raycasting-explained | cinemachine-basics-1 | |
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1 | 1 | |
21 | 5 | |
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0.0 | 0.0 | |
almost 2 years ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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raycasting-explained
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See every Physics "cast" in Unity visualized! Raycasts, Spherecasts, Boxcasts, even Capsulecasts (and their "All" variants), explained in this Unity Tutorial! Full video link in comments!
With 19 customizable scenarios, you know the full project being available on GitHub will help you better understand how to use each of these fundamental gamedev functions!
cinemachine-basics-1
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Still manually controlling your Camera position & rotation? Consider using Cinemachine to simplify your workflow, get smooth, high quality transitions, all with low effort! Learn about the Transposer and Composer for a top-down style game in this Unity Tutorial.
As always, the full project code is available on GitHub for you to play around with.
What are some alternatives?
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