Objects Obstructing View of Your Player? Don't know how to write your own shaders? You can just fade out those objects that are in the way using C# and the built-in URP shaders!

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  • urp-fading-standard-shaders

    Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!

  • As always, the full project is available on GitHub!

  • fade-objects-standard-shader

    Learn how to fade out objects that block line of sight to your player, or any other object, while still using the Unity Standard Shader! No custom shader writing or Shader Graph editing required!

  • Using the Built-In Render Pipeline? It's a very similar process. Check out this other GitHub repository with accompanying video tutorial for the same effect, but for the Built-In Render Pipeline.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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