Optimizing Graphics and Rendering in Unity: Key aspects and practical solutions

This page summarizes the projects mentioned and recommended in the original post on dev.to

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  • UnityMeshSimplifier

    Mesh simplification for Unity.

  • You can also reduce the number of triangles on the fly if you want to create your own clipping conditions. For example you can use this component for runtime mesh processing.

  • Unity-Jobs-View-Frustum-Culling

    A simple collection of jobs used for view frustum culling

  • For an improved Frustrum Culling experience, I suggest taking a library that handles it using Jobs.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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