C# mesh-simplification

Open-source C# projects categorized as mesh-simplification

C# mesh-simplification Projects

mesh-simplification
  1. UnityMeshSimplifier

    Mesh simplification for Unity.

    Project mention: Optimizing Graphics and Rendering in Unity: Key aspects and practical solutions | dev.to | 2024-04-29

    You can also reduce the number of triangles on the fly if you want to create your own clipping conditions. For example you can use this component for runtime mesh processing.

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  3. Computational-geometry

    Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

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C# mesh-simplification related posts

  • Optimizing Graphics and Rendering in Unity: Key aspects and practical solutions

    2 projects | dev.to | 29 Apr 2024
  • Why Cities: Skylines 2 performs poorly

    7 projects | news.ycombinator.com | 5 Nov 2023
  • Working on planets with caves generation for my game, some random bug in floating pieces removal caused quarter of my planet to be deleted, looks kind a cool though

    1 project | /r/proceduralgeneration | 27 Jun 2022

Index

# Project Stars
1 UnityMeshSimplifier 1,805
2 Computational-geometry 1,326

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