Automatic See-through Walls?

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
  • urp-fading-standard-shaders

    Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!

  • URP: tutorial video | GitHub repo

  • fade-objects-standard-shader

    Learn how to fade out objects that block line of sight to your player, or any other object, while still using the Unity Standard Shader! No custom shader writing or Shader Graph editing required!

  • & Built in RP: tutorial video | GitHub repo

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts