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Top 23 C# Tutorial Projects
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BlazingChat
BlazingChat is a Blazor WebAssembly app developed by CuriousDrive for the community. This is a sample application for developers who are just getting started with Blazor.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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UnityCore
A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.
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scriptable-object-based-guns
Learn how to create a ScriptableObject-based gun system from scratch for your game!
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Unity_VRoid_Expression_Maker
Load your VRoid model and use the sliders to create your own custom facial expressions without using Unity! You can then export the current preset as animations that can be used in your game later!
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Unity_VRoid_Facial_Expression
In this tutorial, you'll learn how to change facial expressions on our VRoid character through the use of Blendshapes and animations in Unity
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ragdolls
Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.
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worldspace-health-bars
Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.
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get-terrain-texture
sing this tutorial repository and associated video you will learn how to get the Albedo texture from any Renderer using any Shader AND how to get the active textures on a Unity terrain at any given point.
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lerping-fundamentals
Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.
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ai-series-part-14
Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene
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ai-series-part-14.5
Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target
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ai-series-part-17
In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type
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ai-series-part-22
Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath
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Index
What are some of the best open-source Tutorial projects in C#? This list will help you:
Project | Stars | |
---|---|---|
1 | Csharp-Data-Visualization | 948 |
2 | BlazingChat | 434 |
3 | dotnet-db-samples | 404 |
4 | HDRP-VFXGraph-Workshop | 190 |
5 | SOSCSRPG | 166 |
6 | UnityCore | 120 |
7 | scriptable-object-based-guns | 95 |
8 | DevLeader | 70 |
9 | unity-pong-tutorial | 36 |
10 | Unity_VRoid_Expression_Maker | 30 |
11 | RainLisp | 29 |
12 | Unity_VRoid_Facial_Expression | 21 |
13 | ragdolls | 20 |
14 | Unity-RL-Tutorial | 14 |
15 | doors | 13 |
16 | light-lod | 11 |
17 | worldspace-health-bars | 10 |
18 | get-terrain-texture | 9 |
19 | lerping-fundamentals | 8 |
20 | ai-series-part-14 | 7 |
21 | ai-series-part-14.5 | 7 |
22 | ai-series-part-17 | 5 |
23 | ai-series-part-22 | 5 |
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