unity-sdf-generator
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes. (by danielshervheim)
ai-series-part-2
Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks (by llamacademy)
unity-sdf-generator | ai-series-part-2 | |
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1 | - | |
166 | 6 | |
- | - | |
2.8 | 0.0 | |
about 1 year ago | almost 4 years ago | |
ShaderLab | ShaderLab | |
BSD 3-clause "New" or "Revised" License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-sdf-generator
Posts with mentions or reviews of unity-sdf-generator.
We have used some of these posts to build our list of alternatives
and similar projects.
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Procedural mesh with distance fields?
you can try generating them in a compute shader. here is an example i found made for unity https://github.com/danielshervheim/unity-sdf-generator
ai-series-part-2
Posts with mentions or reviews of ai-series-part-2.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning ai-series-part-2 yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
When comparing unity-sdf-generator and ai-series-part-2 you can also consider the following projects:
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.