unity-sdf-generator
IsoMesh
unity-sdf-generator | IsoMesh | |
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1 | 3 | |
166 | 258 | |
- | - | |
2.8 | 0.0 | |
about 1 year ago | about 1 year ago | |
ShaderLab | C# | |
BSD 3-clause "New" or "Revised" License | MIT License |
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unity-sdf-generator
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Procedural mesh with distance fields?
you can try generating them in a compute shader. here is an example i found made for unity https://github.com/danielshervheim/unity-sdf-generator
IsoMesh
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Since Unity doesn’t have a true custom collider system, I came up with a crazy solution for physics in my procedural mesh system!
If you’re interested, this is all available on GitHub, along with a lot more information, and the above gif is available in a sample scene.
- I've been experimenting with SDFs and voxels in a Unity project for the last couple weeks. I decided to share the repo along with a little writeup.
What are some alternatives?
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
polygon-wind - Unity shader to emulate wind on low poly assets.
voxul - voxul is a voxel framework and voxel mesh editing tool for Unity.
ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
ai-series-part-13 - Project used in the AI Series Part 13 Unity Tutorial
core - It is an open source voxel algorithms implementation for Unity Engine
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.
sdftoolbox - Vectorized Python methods for creating, manipulating and tessellating signed distance fields.
MarchingCubes.jl - Efficient Implementation of Marching Cubes' Cases with Topological Guarantees