IsoMesh VS voxul

Compare IsoMesh vs voxul and see what are their differences.

IsoMesh

IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring. (by EmmetOT)

voxul

voxul is a voxel framework and voxel mesh editing tool for Unity. (by cowtrix)
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IsoMesh voxul
3 1
255 58
- -
0.0 5.5
8 months ago 5 months ago
C# C#
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

IsoMesh

Posts with mentions or reviews of IsoMesh. We have used some of these posts to build our list of alternatives and similar projects.

voxul

Posts with mentions or reviews of voxul. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing IsoMesh and voxul you can also consider the following projects:

UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

VoxReader - A C# library to read .vox files created with MagicaVoxel

unity-sdf-generator - A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.

extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity