Procedural mesh with distance fields?

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/unrealengine

Our great sponsors
  • SonarLint - Deliver Cleaner and Safer Code - Right in Your IDE of Choice!
  • OPS - Build and Run Open Source Unikernels
  • Scout APM - Less time debugging, more time building
  • GitHub repo unity-sdf-generator

    A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.

    you can try generating them in a compute shader. here is an example i found made for unity https://github.com/danielshervheim/unity-sdf-generator

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts