unity-sdf-generator
foliage-shader
unity-sdf-generator | foliage-shader | |
---|---|---|
1 | 1 | |
166 | 15 | |
- | - | |
2.8 | 0.0 | |
about 1 year ago | over 3 years ago | |
ShaderLab | ShaderLab | |
BSD 3-clause "New" or "Revised" License | MIT License |
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unity-sdf-generator
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Procedural mesh with distance fields?
you can try generating them in a compute shader. here is an example i found made for unity https://github.com/danielshervheim/unity-sdf-generator
foliage-shader
What are some alternatives?
polygon-wind - Unity shader to emulate wind on low poly assets.
UnityFurShader - 🐈 Fur shader for Unity.
ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
HSV-Color-Picker-Unity - HSV color picker for Unity UI
IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
ai-series-part-13 - Project used in the AI Series Part 13 Unity Tutorial
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
sdftoolbox - Vectorized Python methods for creating, manipulating and tessellating signed distance fields.