unity-sdf-generator
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes. (by danielshervheim)
ai-series-part-13
Project used in the AI Series Part 13 Unity Tutorial (by llamacademy)
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unity-sdf-generator | ai-series-part-13 | |
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1 | 1 | |
155 | 3 | |
- | - | |
2.8 | 0.0 | |
5 months ago | about 3 years ago | |
ShaderLab | ShaderLab | |
BSD 3-clause "New" or "Revised" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-sdf-generator
Posts with mentions or reviews of unity-sdf-generator.
We have used some of these posts to build our list of alternatives
and similar projects.
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Procedural mesh with distance fields?
you can try generating them in a compute shader. here is an example i found made for unity https://github.com/danielshervheim/unity-sdf-generator
ai-series-part-13
Posts with mentions or reviews of ai-series-part-13.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Procedural Level and NavMesh Generation | AI Series Part 13 | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
When comparing unity-sdf-generator and ai-series-part-13 you can also consider the following projects:
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
polygon-wind - Unity shader to emulate wind on low poly assets.
ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.