unity-sdf-generator
ai-series-part-13
unity-sdf-generator | ai-series-part-13 | |
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1 | 1 | |
166 | 3 | |
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2.8 | 0.0 | |
about 1 year ago | over 3 years ago | |
ShaderLab | ShaderLab | |
BSD 3-clause "New" or "Revised" License | MIT License |
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unity-sdf-generator
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Procedural mesh with distance fields?
you can try generating them in a compute shader. here is an example i found made for unity https://github.com/danielshervheim/unity-sdf-generator
ai-series-part-13
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Procedural Level and NavMesh Generation | AI Series Part 13 | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
ai-series-part-11 - Project for the tutorial on how to implement basic finite state machines for your AI in Unity.
polygon-wind - Unity shader to emulate wind on low poly assets.
ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.
sdftoolbox - Vectorized Python methods for creating, manipulating and tessellating signed distance fields.