sprite-glow VS flowfield-unity

Compare sprite-glow vs flowfield-unity and see what are their differences.

sprite-glow

Sprite glow effect for Unity via HDR outline and bloom post-processing (by elringus)

flowfield-unity

Unity project with Flow Field implementation based on Eikonal Equation. (by bjkarasek)
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sprite-glow flowfield-unity
2 1
2,295 6
- -
4.0 5.2
11 months ago about 1 year ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sprite-glow

Posts with mentions or reviews of sprite-glow. We have used some of these posts to build our list of alternatives and similar projects.

flowfield-unity

Posts with mentions or reviews of flowfield-unity. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing sprite-glow and flowfield-unity you can also consider the following projects:

Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

unity-raw-input - Windows Raw Input wrapper for Unity game engine

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

HSV-Color-Picker-Unity - HSV color picker for Unity UI

ai-series-part-25 - In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.

Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

airpeer - A WebRTC based networking plugin for Unity

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SaaSHub helps you find the best software and product alternatives
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