sprite-glow
flowfield-unity
sprite-glow | flowfield-unity | |
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2 | 1 | |
2,295 | 6 | |
- | - | |
4.0 | 5.2 | |
11 months ago | about 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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sprite-glow
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Added some subtle 2D glow effects to our game, and they make a big difference!
https://github.com/Elringus/SpriteGlow is what we used. It requires post-processing to be enabled. Not really a true lighting effect, more like glow outline.
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This is a short before after video about my first game called Duo Square. On the left side is the first playable prototype and on the right side is the first released version. I am wondering how many time should I spent on polishing? Do you have any suggestions?
I glad you like it! This is a combination of 2-3 effects. First I highly recommend this package from github: https://github.com/Elringus/SpriteGlow It is a good source for creating sprite glow. The other effects are mostly post-processing effects like bloom and chromatic aberration. Last but not least I have made screen shake.
flowfield-unity
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RTS Pathfinding using Flow Fields based on Eikonal Equation
Link to github: https://github.com/bjkarasek/flowfield-unity
What are some alternatives?
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unity-raw-input - Windows Raw Input wrapper for Unity game engine
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ai-series-part-25 - In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.
Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
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