Cluster
Clustered shading implementation with bgfx (by pezcode)
HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. (by Angelo1211)
Our great sponsors
Cluster | HybridRenderingEngine | |
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1 | 6 | |
395 | 1,064 | |
- | - | |
2.6 | 0.0 | |
almost 2 years ago | almost 2 years ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cluster
Posts with mentions or reviews of Cluster.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-30.
HybridRenderingEngine
Posts with mentions or reviews of HybridRenderingEngine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-23.
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Why Are Modern PC Games Using So Much VRAM?
Aside from that, for more foundational information about how things like rendering and shaders work, there's a plethora of content out there such as NVIDIA's "Life of a Triangle" blog post or Fabien Giesen's "A trip through the Graphics Pipeline" blog post. There's really too much to link, so I'm just gonna link this treasure trove of resources covering dozens upon dozens of articles, presentations and blog posts from general computer graphics, GPU programming and architecture, software development, OpenGL-specific resources for getting into graphics programming, etc.
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Hi! This is my Vulkan renderer called Croissant. I decided to learn Vulkan and graphics techniques by creating a renderer. Although it is still a work in progress and lacks several features, I hope that sharing my project may be helpful to others who are also learning!
Hybrid Rendering Engine by Angelo1211
- Has anyone switched from web dev to graphics programming?
- Story: My (failed) attempt to jump to graphics at Big Ns, as a generalist C++ dev
- Is there a good, open source, realistic OpenGL renderer for us to use?
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Looking for some tips about Compute Shaders
Also, I found this to be a nice stack of links: https://github.com/Angelo1211/HybridRenderingEngine/wiki/References#22-Compute-Shaders
What are some alternatives?
When comparing Cluster and HybridRenderingEngine you can also consider the following projects:
FlaxEngine - Flax Engine – multi-platform 3D game engine
MxEngine - C++ open source 3D game engine
Adria-DX11 - Graphics engine written in C++ using DirectX11
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
bigger - bigg (bgfx + imgui + glfw + glm) + utils
polymer - 🎨 graphics/interaction prototyping sandbox
OpenSceneGraph - OpenSceneGraph git repository
vulkan-renderer - Game engine written with C++ and Vulkan.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.
Cluster vs FlaxEngine
HybridRenderingEngine vs MxEngine
Cluster vs Adria-DX11
HybridRenderingEngine vs filament
Cluster vs bigger
HybridRenderingEngine vs polymer
Cluster vs filament
HybridRenderingEngine vs OpenSceneGraph
Cluster vs vulkan-renderer
HybridRenderingEngine vs The-Forge
Cluster vs The-Forge
HybridRenderingEngine vs SoftwareRenderer