Cluster VS Adria-DX11

Compare Cluster vs Adria-DX11 and see what are their differences.

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Cluster Adria-DX11
1 1
395 123
- -
2.6 8.4
almost 2 years ago 3 months ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Cluster

Posts with mentions or reviews of Cluster. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-30.

Adria-DX11

Posts with mentions or reviews of Adria-DX11. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-13.
  • DirectX 11/12 Graphics Engine (WIP)
    3 projects | /r/GraphicsProgramming | 13 May 2021
    I've uploaded my graphics engine written in DirectX 11 on Github. Here is the link. I've tried to make implementations of all the features as straightforward as possible so they are all inside renderer in corresponding void Pass*() member function. This was inspired by approach seen in https://github.com/PanosK92/SpartanEngine. Hope it helps someone.

What are some alternatives?

When comparing Cluster and Adria-DX11 you can also consider the following projects:

FlaxEngine - Flax Engine – multi-platform 3D game engine

Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12

bigger - bigg (bgfx + imgui + glfw + glm) + utils

ewig - The eternal text editor — Didactic Ersatz Emacs to show immutable data-structures and the single-atom architecture

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions

vulkan-renderer - Game engine written with C++ and Vulkan.

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

limitless-engine - OpenGL C++ Graphics Engine

hdrToggle - Command Line Tool to turn on HDR in Windows 10

RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache