Cluster
vulkan-renderer
Cluster | vulkan-renderer | |
---|---|---|
1 | 1 | |
395 | 19 | |
- | - | |
2.6 | 0.0 | |
almost 2 years ago | over 2 years ago | |
C++ | C++ | |
MIT License | - |
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Cluster
vulkan-renderer
-
Rendering the Irradiance map for Physically Based Rendering results in dotted, absolutely not correct image (Repost, since I can't add details to the last post)
Here's the shader I ended up with: https://github.com/David-DiGioia/vulkan-renderer/blob/main/shaders/cubemap_to_irradiance.frag
What are some alternatives?
FlaxEngine - Flax Engine – multi-platform 3D game engine
renderdoc - RenderDoc is a stand-alone graphics debugging tool.
Adria-DX11 - Graphics engine written in C++ using DirectX11
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
bigger - bigg (bgfx + imgui + glfw + glm) + utils
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
WickedEngine - 3D engine with modern graphics
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
polymer - 🎨 graphics/interaction prototyping sandbox
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization