Rendering the Irradiance map for Physically Based Rendering results in dotted, absolutely not correct image (Repost, since I can't add details to the last post)

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  • vulkan-renderer

    Game engine written with C++ and Vulkan.

  • Here's the shader I ended up with: https://github.com/David-DiGioia/vulkan-renderer/blob/main/shaders/cubemap_to_irradiance.frag

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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