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vulkan-renderer reviews and mentions
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Rendering the Irradiance map for Physically Based Rendering results in dotted, absolutely not correct image (Repost, since I can't add details to the last post)
Here's the shader I ended up with: https://github.com/David-DiGioia/vulkan-renderer/blob/main/shaders/cubemap_to_irradiance.frag
Stats
The primary programming language of vulkan-renderer is C++.