mpv-prescalers
3d-game-shaders-for-beginners
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3 | 12 | |
342 | 17,117 | |
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7.0 | 0.0 | |
4 months ago | 11 months ago | |
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GNU Lesser General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
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mpv-prescalers
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Hello there! I've been trying to come up with the best playback possible for TV/Film and today I covered part of the Mob vs Koyama fight. Let me know what you think!
I see you want to "cover [color, sharpness, and motion] in the best way possible", but you don't really explain how you're doing this. What quality is the source video? Are you re-encoding it, or are you applying different shaders to the playback? Many people use mpv for playback, and if you were using an available shader then maybe they could copy you to obtain a similar result if they liked it. You also don't include any other source information, but I'll get to that in a sec.
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Best shaders possible?
I don't know GLSL at all, but since I am a programmer, I am now trying to make LUMA version of Anime4K* shaders anyway. If you compare ravu-r2.hook and ravu-r2-rgb.hook at https://github.com/bjin/mpv-prescalers/tree/master/compute, the difference is small: it seems the -rgb file works like the LUMA version thanks to extraction of luminance from an RGB color https://stackoverflow.com/questions/596216/formula-to-determine-perceived-brightness-of-rgb-color (kind of like an emulation)
- How to use ravu-lite-r3.hook?
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
Anime4K - A High-Quality Real Time Upscaler for Anime Video
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
mpv-settings - basically my settings for MPV
tinyrenderer - A brief computer graphics / rendering course
gpu.js - GPU Accelerated JavaScript
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
SHADERed - Lightweight, cross-platform & full-featured shader IDE
Granite - My personal Vulkan renderer
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
OpenSubdiv - An Open-Source subdivision surface library.
glTF-Sample-Models - glTF Sample Models
reshade - A generic post-processing injector for games and video software.