3d-game-shaders-for-beginners VS glTF-Sample-Models

Compare 3d-game-shaders-for-beginners vs glTF-Sample-Models and see what are their differences.

glTF-Sample-Models

glTF Sample Models (by KhronosGroup)
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3d-game-shaders-for-beginners glTF-Sample-Models
12 14
17,019 2,858
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0.0 0.0
10 months ago 4 months ago
C++ Mathematica
BSD 3-clause "New" or "Revised" License -
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3d-game-shaders-for-beginners

Posts with mentions or reviews of 3d-game-shaders-for-beginners. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-01.

glTF-Sample-Models

Posts with mentions or reviews of glTF-Sample-Models. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-20.
  • Where to start?
    3 projects | /r/gameenginedevs | 20 May 2023
  • Android Lighting is different from editor
    1 project | /r/godot | 14 Apr 2023
    Link to the model: https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Sponza
  • Sascha Willems' glTF PBR demo animations question
    2 projects | /r/vulkan | 23 Mar 2023
    This function is the hot-path - at least with the RecursiveSkeletons sample. Anytime the program queries the transform matrix of a particular node, it reconstructs the entire transform chain of that node all the way to the root from the individual TRS representations.
  • [OpenGL 4.6] Some demo renders from the StratusGFX personal renderer I've been working on + some (hopefully helpful) info in the comments
    1 project | /r/opengl | 17 Feb 2023
    First model: Intel Sponza 2022 which can be found here - https://sketchfab.com/3d-models/sponza-0cbee5e07f3a4fae95be8b3a036abc91 Second model: “Interrogation Room” which can be found here - https://sketchfab.com/3d-models/interogation-room-6e9151ec29494469a74081ddc054d569 Third model: Original Crytek Sponza which can be found here (along with other models) - https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Sponza
  • Physically Based Rendering with WebGL2
    1 project | /r/webgl | 25 Nov 2022
    I'd recommend changing your 2D grid of objects so that your axis is Roughness along one side and Metal along the other. i.e. glTF Meta-Rough Sphere
  • Teaching children (10-12 years old) how to make a 3D world
    2 projects | /r/AskProgramming | 29 Sep 2022
  • Assimp GLTF issue
    1 project | /r/opengl | 5 Sep 2022
    Hi, I am currently trying to load the [Sponza model](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Sponza) for my PBR Renderer. It is in the GLTF format. I have been able to load smaller models quite successfully, but when I try to load the Sponza scene, some meshes aren't properly scaled. [This image](https://imgur.com/jfApgQO) demonstrates my issue (I am not actually doing the PBR calculations here, that's just the albedo of the model). The wall is there, but it's only a 1x1 quad with the wall texture, even though it's supposed to be a lot bigger ans stretch across the entire model. Same goes for every wall and every floor in the model. The model is not broken as Blender and that default windows model viewer can load it correctly. I am even applying the mNode->mTransformation, but it still doesn't work. My model loading code looks kind of like this:
  • New Vulkan Sample - Conditional Rendering
    2 projects | /r/vulkan | 18 Jul 2022
    It's a model from the official glTF samples model repo at https://github.com/KhronosGroup/glTF-Sample-Models. I found it to be the perfect match for such a sample ;)
  • 3D files downloads
    2 projects | /r/GraphicsProgramming | 25 Jun 2022
    I'm a fan of the GLTF sample models.
  • Svelte-Cubed: Loading Your glTF Models
    2 projects | dev.to | 26 May 2022
    The Khronos group is responsible for the glTF spec. They also have an examples directory

What are some alternatives?

When comparing 3d-game-shaders-for-beginners and glTF-Sample-Models you can also consider the following projects:

godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.

glTF - glTF – Runtime 3D Asset Delivery

tinyrenderer - A brief computer graphics / rendering course

rustc-perf - Website for graphing performance of rustc

julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library

common-3d-test-models - Repository containing common 3D test models in original format with original source if known and obj mesh

SHADERed - Lightweight, cross-platform & full-featured shader IDE

Vulkan-Samples - One stop solution for all Vulkan samples

Granite - My personal Vulkan renderer

Vulkan-glTF-PBR - Physical based rendering with Vulkan using glTF 2.0 models

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

wadc - wadc - A programming language for the construction of Doom maps