Vulkan

Open-source projects categorized as Vulkan

Top 23 Vulkan Open-Source Projects

  1. shadPS4

    PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++

    Project mention: Shadps4 – A Playstation 4 Emulator | news.ycombinator.com | 2025-08-16
  2. SaaSHub

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  3. ncnn

    ncnn is a high-performance neural network inference framework optimized for the mobile platform

  4. video2x

    A machine learning-based video super resolution and frame interpolation framework. Est. Hack the Valley II, 2018.

    Project mention: 10 Powerful Open Source AI Tools You Won’t Believe Are Still Free in 2026 | dev.to | 2025-11-03

    GitHub Repository: https://github.com/k4yt3x/video2x

  5. filament

    Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 (by google)

    Project mention: Toyota Fluorite: "console-grade" Flutter game engine | news.ycombinator.com | 2026-02-11

    It does look like Filament has a web target:

    https://github.com/google/filament

    but if they're targeting embedded systems, maybe they haven't prioritized a public web demo yet. If the bulk of the project is actually in C++, making a web demo probably involves a whole WASM side-quest. I suspect there's a different amount of friction between "I wanna open source this cool project we're doing" and "I wanna build a rendering target we won't use to make the README look better."

  6. 3d-game-shaders-for-beginners

    🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

  7. rpcs3

    PlayStation 3 emulator and debugger

    Project mention: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs | news.ycombinator.com | 2026-05-10

    > If someone can’t write their own Agent.md for a project how are they going to validate the auto-completed text?

    > This strikes me as the ideal LLM first contribution/PR, a file explaining the projects standards and testing and structure.

    Why should the project maintainers write such a file, when the info already exists within the README? It is duplicated work at best, and a definitive sign of the incapabilities of the agent to properly parse the project's contribution guidelines.

    https://github.com/RPCS3/rpcs3/blob/master/README.md#contrib...

    https://github.com/RPCS3/rpcs3/wiki/Coding-Style

    https://github.com/RPCS3/rpcs3/wiki/Developer-Information

  8. wgpu

    A cross-platform, safe, pure-Rust graphics API.

    Project mention: We Built the First Pure Go DXIL Generator — Because Optimizing the Wrong Path Wasn't Enough | dev.to | 2026-04-05

    Rust's naga shader compiler has had an open issue for DXIL backend since 2020. Six years later, it's still marked as future work. The Rust team called it "a lot of work and a long way away."

  9. dxvk

    Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine

    Project mention: Linux gaming is faster because Windows APIs are becoming Linux kernel features | news.ycombinator.com | 2026-05-13

    I think the actual answer you are looking for is this paragraph:

    > These old workarounds got subtle edge cases wrong in ways that produced occasional hitches, deadlocks, or weird behavior in specific games, which are bugs that don't show up on benchmark charts but can absolutely ruin individual experiences. NTSYNC fixes those at the source by matching Windows behavior exactly, and that means as soon as your favorite distro moves to the new kernel version, whether it be Bazzite, CachyOS, Fedora, or a flavor of Ubuntu, they all get this much-needed fix.

    That's the crux of the article. NTSYNC isn't faster, it's more "correct". Most games are around the same level of performance, with certain outliers both ways. Right now there isn't anything performance wise that Linux has to do that would impact all games. Just tweaks and additions to the different layers [1][2][3] in the same way driver vendors do. Much of the poor performance is for API violations and other shenanigans.

    1: https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/uti...

    2: https://github.com/doitsujin/dxvk/blob/master/src/util/confi...

    3: https://github.com/HansKristian-Work/vkd3d-proton/blob/maste...

  10. bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

    Project mention: Minecraft Java is switching from OpenGL to Vulkan | news.ycombinator.com | 2026-02-18
  11. Waifu2x-Extension-GUI

    Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.

  12. MNN

    MNN: A blazing-fast, lightweight inference engine battle-tested by Alibaba, powering high-performance on-device LLMs and Edge AI.

    Project mention: MNN – fast, lightweight deep learning framework | news.ycombinator.com | 2026-01-21
  13. burn

    Burn is a next generation tensor library and Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.

    Project mention: Show HN: Demucs music stem separator rewritten in Rust – runs in the browser | news.ycombinator.com | 2026-03-03

    - *DAW plugin* — VST3/CLAP plugin for macOS with a native SwiftUI UI. Load a track, separate it, drag stems directly into your DAW timeline, or play as a MIDI instrument with solo / faders.

    The core inference library is built on [Burn](https://burn.dev), a Rust deep learning framework. The same `demucs-core` crate compiles to both native and `wasm32-unknown-unknown` — the only thing that changes is the GPU backend.

    Model weights are F16 safetensors hosted on Hugging Face and downloaded / cached automatically on first use on all platforms. Three variants: standard 4-stem (84 MB), 6-stem with guitar/piano (84 MB), and a fine-tuned bag-of-4-models for best quality (333 MB).

    The existing implementations I found online were mostly wrappers around the original Python implementation, and not very portable -- the model works remarkably well and I wanted to be able to quickly create samples / remixes without leaving the DAW or my browser. Right now the implementation is pretty MacOS heavy, as that's what I'm testing with, but all of the building blocks for other platforms are ready to build on. I want this to grow to be a general utility for music producers, not just "works on my machine."

    It was a fun first foray into DSP and the state of the art of ML over WASM, with lots of help from Claude!

  14. GLFW

    A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

    Project mention: DaVinci Resolve 21 | news.ycombinator.com | 2026-06-03

    > There are frameworks and libraries that handle 100% of clipboard OS specifics

    They're sufficient in many cases, but you'll still sometimes need the control of working with COM/etc. directly, and those libraries don't fully save you from platform-specific bugs (e.g: https://github.com/glfw/glfw/issues/2644).

    > the app in question has no use for system clipboard in the first place

    What do you expect to happen when you copy some text from an external editor into a text field?

  15. tvm

    Open Machine Learning Compiler Framework

  16. Vulkan

    C++ examples for the Vulkan graphics API

    Project mention: OpenGL is getting mesh shaders as well, via GL_EXT_mesh_shader | news.ycombinator.com | 2025-10-10

    So I've been told so I'm trying to take another look at it. At least the examples at https://github.com/SaschaWillems/Vulkan, which are probably not 1.3/1.4 yet except for the trianglevulkan13 example, are pure insanity. Coming from CUDA, I can't fathom why what should be simple things like malloc, memcpy and kernel launches, end up needing 300x as many lines.

  17. GLM

    OpenGL Mathematics (GLM)

    Project mention: Learning OpenGL Part: The End - Model loading | dev.to | 2025-10-26
  18. renderdoc

    RenderDoc is a stand-alone graphics debugging tool.

  19. cocos-engine

    Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.

    Project mention: From LayaAir to Cocos Creator: A Solo Dev's Engine Migration After iOS Builds Kept Crashing | dev.to | 2026-04-19

    Cocos Creator was the natural alternative:

  20. xenia

    Xbox 360 Emulator Research Project

    Project mention: Show HN: Xenia – A monospaced font built with a custom Python engine | news.ycombinator.com | 2026-01-18

    There is a name collision with the Xenia emulator for the Xbox 360. https://xenia.jp/

  21. MangoHud

    A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.

    Project mention: From Windows to Linux Mint in 2025: Testing Black Myth: Wukong with DLSS vs FSR + Frame Generation | dev.to | 2025-07-27

    MangoHud: https://github.com/flightlessmango/MangoHud

  22. Stride Game Engine

    Stride (formerly Xenko), a free and open-source cross-platform C# game engine.

    Project mention: MonoGame: A .NET framework for making cross-platform games | news.ycombinator.com | 2026-03-07
  23. WickedEngine

    3D engine with modern graphics

    Project mention: Wicked Engine: 3D engine with modern graphics | news.ycombinator.com | 2026-01-01
  24. Piccolo

    Piccolo (formerly Pilot) – mini game engine for games104

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

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Index

What are some of the best open-source Vulkan projects? This list will help you:

# Project Stars
1 shadPS4 31,269
2 ncnn 23,329
3 video2x 20,109
4 filament 20,108
5 3d-game-shaders-for-beginners 19,497
6 rpcs3 18,894
7 wgpu 17,298
8 dxvk 17,252
9 bgfx 17,120
10 Waifu2x-Extension-GUI 16,627
11 MNN 15,411
12 burn 15,338
13 GLFW 15,068
14 tvm 13,412
15 Vulkan 11,989
16 GLM 10,992
17 renderdoc 10,753
18 cocos-engine 9,630
19 xenia 9,443
20 MangoHud 8,674
21 Stride Game Engine 7,631
22 WickedEngine 7,088
23 Piccolo 6,575

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