Top 23 OpenGL Open-Source Projects
A cross-platform, OpenGL terminal emulator.Project mention: Emojis in xterm? | reddit.com/r/linuxquestions | 2021-11-29
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2Project mention: Looking for Kotlin graphics programming projects that individuals or communities are actively working on. | reddit.com/r/Kotlin | 2021-10-08
Google Filament is a C++ engine with Kotlin bindings for Android. Very high quality code on both sides https://github.com/google/filament
Scout APM: A developer's best friend. Try free for 14-days. Scout APM uses tracing logic that ties bottlenecks to source code so you know the exact line of code causing performance issues and can get back to building a great product faster.
Cross-platform, fast, feature-rich, GPU based terminalProject mention: Rust maintainer perfectionism, or, the tragedy of Alacritty | news.ycombinator.com | 2021-11-26
catting a file in kitty can delete files from /tmp . I don't think Kitty's enthusiasm for merging features without thinking about them hard enough is a good way to go either.
A brief computer graphics / rendering courseProject mention: Wanting to get back into this | reddit.com/r/GraphicsProgramming | 2021-11-15
I'm not sure if links/tutorials being recommended are really out of date or if I am just not understanding things but I've had trouble. For instance, the https://github.com/ssloy/tinyrenderer/ tutorial, I must be missing something because I don't understand what the frick I'm supposed to do with a .tga the code makes. I learned things in DirectX11. Should I simply just go straight back to that you think?? Or should I go back to making my own rasterizer/renderer...?
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.Project mention: Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc.. | reddit.com/r/GraphicsProgramming | 2021-11-06
Free (as in freedom) open source clone of the Age of Empires II engine :rocket:Project mention: What's that one (or more) piece of proprietary software that you don't mind? | reddit.com/r/linuxmasterrace | 2021-11-27
You can maybe check out openage. It's an Open source Age of Empires 2 engine clone which is developed by some friends of mine and others, but It's Not yet finished. Help is always appreciated!
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.Project mention: BGFX DirectX11 "Failed to create vertex shader" over Windows 10x64, but works fine under Win7x86 with d3d9. | reddit.com/r/GraphicsProgramming | 2021-11-22
You'll probably have more luck here: https://github.com/bkaradzic/bgfx/discussions
Run Linux Software Faster and Safer than Linux with Unikernels.
An open source re-implementation of RollerCoaster Tycoon 2 🎢Project mention: Zelda 64 has been fully decompiled, potentially opening the door for mods and ports | reddit.com/r/Games | 2021-11-27
In the world of retro games, an example of a project that should definitely be in the clear is OpenRCT2, which mimics the functionality of Rollercoaster Tycoon 2 and is compatible with its data files but is a novel codebase.
A simple Minecraft clone written in C using modern OpenGL (shaders).Project mention: I just learned java, want to make a simple minecraft clone | reddit.com/r/javahelp | 2021-09-11
Not java but https://github.com/fogleman/Craft will give you an idea of what has to be done.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.Project mention: Getting started with graphics programming on a mac? | reddit.com/r/GraphicsProgramming | 2021-11-12
Depends on what kind of graphics programming you are wanting to do. If you are looking towards like experiential or generative or stuff of that ilk, I'd look at https://libcinder.org or https://openframeworks.cc
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and inputProject mention: How to make your own game engine (and why) | reddit.com/r/gamedev | 2021-11-12
SDL is great, yes. I just want to mention that glfw is also an option if you're using OpenGL or Vulkan. I used it this time around because I had used SDL in the past for another engine and had the desire to use something different for no other reason than exposure. Things aren't very different and I don't think switching from one to another would be hard. It depends on implementation of course, as always.
Android filters based on OpenGL (idea from GPUImage for iOS)
A simple and easy-to-use library to enjoy videogames programmingProject mention: How to start contributing? | reddit.com/r/opensource | 2021-11-28
Raylib is wrapped for 50 languages. You can pick one of the bindings, fork it, then make sure all the examples are translated from C to the binding you chose.
Simple and Fast Multimedia LibraryProject mention: I learned C basics and so... | reddit.com/r/learnprogramming | 2021-11-26
A slightly advanced project: Try making a small game/demo with SFML.
RenderDoc is a stand-alone graphics debugging tool.Project mention: Renderdoc's GPU Selection on a laptop | reddit.com/r/vulkan | 2021-04-19
Renderdoc works by inserting itself as a Vulkan layer, which means it can change the output of functions if it so chooses. As you can see in the RenderDoc version of vkEnumeratePhysicalDevices it changes how devices are returned, and this likely is the reason the order changes.
Open3D: A Modern Library for 3D Data ProcessingProject mention: 3D Reconstruction of Indoor Environments using SLAM and deep learning on RGB-D Data. | reddit.com/r/computervision | 2021-10-08
Open3D v0.13.0 http://www.open3d.org/
OpenGL Mathematics (GLM)Project mention: Any OpenGL implementations for vector-drawing hardware? | reddit.com/r/opengl | 2021-11-19
For rendering 3D wireframes in general, involving OpenGL would overcomplicate things. Instead, you might want to look at GLM, the 3rd-party math library that many modern OpenGL apps use (because OpenGL no longer takes responsibility for any CPU-side matrix math). With GLM, in a few lines of code, you can throw 3D lines at some camera matrices and get output you can put on screen. More work would still be needed to do things like clipping/culling or opaque triangles, but that's basic 3D coding, and nothing compared to digging into the guts of an OpenGL software renderer.
Free open-source non-linear video editorProject mention: Difficulties grappling with design | reddit.com/r/olive | 2021-11-17
Since I do pretty basic editing I probably haven't felt much the clunkiness of the number slider, so I can't say about that, putting that aside, I'm finding Olive to be very good. Now, it's true that node driven editing can feel very alien at first, but as I started to use it more I found it pretty comfortable and more flexible, I ditched Kdenlive because it crashes often on my low end PC and after getting the hang of Olive I felt that the traditional editing experience was, yes more intuitive, but, actually more clunky to adjust, not saying that Kdenlive isn't a great video editing application in its own right though. Regarding the docs, proper ones would be great to have, for now I have found the wiki but I haven't used it so I can't confirm whether the info there is outdated, it's also understandable for alpha stage software not to be super documented, if I may suggest a channel that has been making tutorials on how to do certain things, I have watched a few of the videos from Malaky Studios which helped me quite a bit.
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.Project mention: WGPU vs Vulkan? | reddit.com/r/rust_gamedev | 2021-08-11
Gephi - The Open Graph Viz PlatformProject mention: Spaghetti Mall Incoming! | reddit.com/r/factorio | 2021-11-10
You made this diagram by hand? What a madman. I really recommend to you a tool like graphviz or gephi where you don't need to do manual dragging for these types of graphs.
OpenSCAD - The Programmers Solid 3D CAD ModellerProject mention: GraphSCAD – A User Friendly Nodal Editor for OpenSCAD | news.ycombinator.com | 2021-10-10
> It’s not FOSS
GraphSCAD "probably" is FOSS and is GPL software, as it uses OpenSCAD API, which is covered by GPL License; same way as all Blender add-ons should be under GPL because they use Blender API, which is also GPL.
📸 A well documented, high-level Android interface that makes capturing pictures and videos easy, addressing all of the common issues and needs. Real-time filters, gestures, watermarks, frame processing, RAW, output of any size. (by natario1)Project mention: Camera X, Camera 2 or something else? | reddit.com/r/androiddev | 2021-03-12
i looked into camera2 but am struggling to find any good resources on it. i've come across a few people suggesting a third party library, CameraView - https://github.com/natario1/CameraView
Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGLProject mention: Interactive maps in C++ applications | reddit.com/r/cpp | 2021-11-21
Mapbox has a c++ sdk as well as a GL renderer
OpenGL related posts
Emojis in xterm?
1 project | reddit.com/r/linuxquestions | 29 Nov 2021
Trying to figure out how to export NPC models into Blender but getting no luck figuring it out
5 projects | reddit.com/r/skyrimmods | 19 Nov 2021
If software (OpenXRay-engine in this case) has a BSD-style license, does that automatically mean I can make derivative works (eg a new game, unrelated to S.T.A.L.K.E.R.) and sell them?
1 project | reddit.com/r/foss | 28 Nov 2021
High fps in menu, Low fps in game
1 project | reddit.com/r/linux_gaming | 28 Nov 2021
1 project | reddit.com/r/rpg_gamers | 27 Nov 2021
Three Dynamic Array Implementations : Template-Macro, Void Pointer , Fat Pointer
4 projects | reddit.com/r/C_Programming | 26 Nov 2021
LWJGL - The Lightweight Java Game Library Version 3.3 Released
1 project | reddit.com/r/java | 26 Nov 2021
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