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InfluxDB
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SonarLint
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tauri
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imgui
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slint
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zotero
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SaaSHub
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Azul reviews and mentions
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Servo, the parallel browser engine written in Rust
I'd been wanting to see this, preferably with JS being optional, and just allowing direct DOM access.
I initially thought this was what Azul was, but it's only just using Servo's WebRender compositor, and rolls its own CSS parser, DOM, and layout engine, so it doesn't benefit from most of the work done on Servo, and supports less CSS features.
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Is RUST a good choice for building web browsers?
Both Servo and Fifefox make use of webrender, which is an awesome piece of tech and is well suited to render a web page. Some GUI projects attempted to use webrender directly as well, like Azul and moxie-native
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Digital Audio Workstation Front End Development Struggles
> But no one is saying, "Hey I have a CSS 2.1 compliant rasterizer and compositor that you can use in your C++ or Rust environment!" are they?
There’s actually quite a lot of interesting work going on in that general space, has been in various forms for some years. A couple that immediately spring to mind:
• Azul <https://azul.rs/> builds on WebRender, as used in Firefox. I haven’t looked at it for a few years, but it looks to have grown quite interesting now.
• Blitz <https://github.com/DioxusLabs/blitz> is based on from-scratch implementations of CSS layout and rendering, and wgpu rendering. It’s not usable yet, but is a very interesting concept. If one happens to be familiar with React Native: it’s kinda like that, or React Native Web.
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XUL Layout has been removed from Firefox
Azul[1] was my solution for that, it was based on WebRender. I didn't get around to finish it in 2019, but I will work on it this year, maybe I'll get it to be mature enough to post it here.
> wide portability (at least Windoze, Linux, MacOS, iOS, Android, embedded: Azul is Windows-Linux-Mac only, don't underestimate the effort to properly port something to a new platform
> "though a Vulkan-based renderer can be made to run pretty much anywhere": WebRender is OpenGL + using software rendering as a fallback
> a permissive open source license: MPL-2.0
> a C interface/wrap to allow a wide programming language binding support: yes
> and an easily extensible and themable set of basic widgets: also yes
[1] https://azul.rs/
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Rust GUI framework
There is Iced which is used by system76 in Pop!_OS, Druid [DISCONTINUED], GTK-rs, Relm, Azul and Tauri. Personally I would use Tauri for its speed using the OS's native web render, documentation of use with things such as Sveltekit and the ability to make UI's using JS, CSS and HTML. Tauri similarly to Electron whilst being far faster. But its up to personal preference really. There aren't any solid "go to" options at the moment.
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Rust: State of GUI, December 2022 – KAS blog
One day I'll get around to finish my library Azul [1]. Hopefully.
[1] https://azul.rs/
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Pure Rust GUI Landscape
azul
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Ladybird: A new cross-platform browser project
Components of Servo were integrated just fine into Firefox. WebRender is the big one, and iirc many smaller ones too (the css parser maybe? memory hazy)
There's also non-web-related software that uses WebRender, such as Azul. https://crates.io/crates/azul
Maybe there aren't integration points at the layer of the stack you were hoping for, but that doesn't mean the entire project is "bullshit"
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Should we be worried about proliferation of unsafe in Rust code?
3680 in azul 147 in rayon 2 functions and 1 pattern match in ripgrep 25 in rust-crypto
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The state of Rust GUI libraries
The Azul framework also provides lots of inbuilt widgets, more than 60 frames per second animations, cross-platform native dialogues, SVG parsing, dynamic linking through the shared library, and HTML to Rust compilation for hot reloads.
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A note from our sponsor - SonarLint
www.sonarlint.org | 8 Jun 2023
Stats
maps4print/azul is an open source project licensed under Mozilla Public License 2.0 which is an OSI approved license.
The primary programming language of Azul is Rust.