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Vulkan Alternatives
Similar projects and alternatives to Vulkan
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SonarLint
Clean code begins in your IDE with SonarLint. Up your coding game and discover issues early. SonarLint is a free plugin that helps you find & fix bugs and security issues from the moment you start writing code. Install from your favorite IDE marketplace today.
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InfluxDB
Build time-series-based applications quickly and at scale.. InfluxDB is the Time Series Platform where developers build real-time applications for analytics, IoT and cloud-native services. Easy to start, it is available in the cloud or on-premises.
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
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DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
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kompute
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
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vulkan-tutorial-rs
Rust version of https://github.com/Overv/VulkanTutorial (by bwasty)
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Vulkan reviews and mentions
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Why do you tolerate this nonsense
Vulkan is far more cross platform and even usually faster by default than directx, but here is an example of drawing a triangle to the screen in Vulkan. At the time of linking this, that file has 1,260 lines of code.
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3D graphics library
Thanks. I'll have a look at it. I've heard that working with unabstracted vulkan is really hard though (>1000 lines of code to render a single triangle). That seems pretty daunting. I think I'll just try glfw and see where I get with that.
- wgpu particle system tutorial?
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Any good resources for purely computational work?
SaschaWillems, who has a lot of good resources for Vulkan, has an example https://github.com/SaschaWillems/Vulkan/blob/master/examples/computeshader/computeshader.cpp. There's also this: https://www.duskborn.com/posts/a-simple-vulkan-compute-example/.
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Dynamic Rendering and Output attachment
Following u/SaschaWillems' deferred shading example, I'd noticed
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Vulkan Pipeline Settings for SDF Font Render
I'm not sure about your specific example but here's a sample that might help? https://github.com/SaschaWillems/Vulkan/blob/master/examples/distancefieldfonts/distancefieldfonts.cpp
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What is the best way to learn directx?
sascha willems examples for vulkan https://github.com/SaschaWillems/Vulkan
- I need a cigarette after that
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What language is best to use Vulkan? are there drawbacks? And where is the best place to learn Vulkan with that language?
https://github.com/SaschaWillems/Vulkan for examples
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Resources for Learning to create an Game Engine
C++ is how I'm making mine. I use vulkan for graphics, this will get you up and running with vulkan https://vulkan-tutorial.com, then you can follow any OpenGL tutorial to figure out how to do specific graphics things, here are some vulkan samples https://github.com/SaschaWillems/Vulkan. For physics I'm doing my own thing, but for 3D I'm using bullet. I haven't done any deep research on audio, I'm using Fmod for now. I made my own image/mesh loader from researching how files format work. And UDP networking.
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A note from our sponsor - SonarLint
www.sonarlint.org | 29 Jan 2023
Stats
SaschaWillems/Vulkan is an open source project licensed under MIT License which is an OSI approved license.