SaaSHub helps you find the best software and product alternatives Learn more →
Gtec-demo-framework Alternatives
Similar projects and alternatives to gtec-demo-framework
-
LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
-
-
-
-
-
-
ravynos
An open-source OS project that aims to provide source and binary compatibility with macOS® and a similar user experience.
-
-
-
-
-
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
-
-
-
-
-
-
-
BUSY
BUSY is a lean, statically typed, cross-platform, easily bootstrappable build system for GCC, CLANG and MSVC inspired by Google GN
-
gtec-demo-framework discussion
gtec-demo-framework reviews and mentions
- FslSimpleUI: Advice for people implementing a custom UI system
-
Fixed/Framerate-Independent Timestep for "pixel-perfect" 2D games?
While the principle in that article is correct it’s unfortunately a lot more complex to solve correctly. See my answers to a similar problem here. You can also check this app
-
Confused about sRGB swapchain format, the displayed colors looks wrong
Here are some details that should help. You can also look at this example
-
How did they create the grid and its distortions in Geometry Wars? Is there an algorithm for this?
There is also this implementation.
-
Making UI Library (OpenGL) in your engine
Take a look at this
-
Any ideas why my gl es2 animation is blurry/ghosted? Looks the same if rotation is done in shader or done by directly modifying with vertex attrib pointer. Using egl wayland and gles2
You could try running the samples from the NXP demo framework to see if they show the same behavior. I expect the GLES2.S06_Texturing sample would be easy to see it on.
-
Any topics about advanced text rendering?
If op decides to use bitmap fonts for small sizes there is some valuable tips here
-
A new build system for C/C++ - lean, statically typed, cross-platform, easily bootstrappable
Well here is a real world large project with 452 packages and 170 applications that run on five operating systems that has been using this since 2014.
-
OctaneGUI August 2022 Update
Does it handle DPI properly? If not you might find this useful.
-
GUI USING OPENGL
Check this guide
-
A note from our sponsor - SaaSHub
www.saashub.com | 17 Jun 2026
Stats
nxp-imx/gtec-demo-framework is an open source project licensed under BSD 3-clause "New" or "Revised" License which is an OSI approved license.
The primary programming language of gtec-demo-framework is C++.
Popular Comparisons
- gtec-demo-framework VS freetype-gl
- gtec-demo-framework VS Ghurund
- gtec-demo-framework VS Vulkan
- gtec-demo-framework VS claygl-advanced-renderer
- gtec-demo-framework VS dat.gui
- gtec-demo-framework VS 3d-game-shaders-for-beginners
- gtec-demo-framework VS OctaneGUI
- gtec-demo-framework VS LearnOpenGL
- gtec-demo-framework VS BUSY
- gtec-demo-framework VS vk-bootstrap