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Exactly as u/aerorang said. I recommend comparing your linked example with Sascha's gtTF Scene rendering example where he adds a normal map along with the base albedo texture. He also marked important parts of the code with the POI keyword, so you can search for them in the code.
The glTF mesh that I am working with is at https://github.com/sjhalayka/pedestal_textures/raw/main/ped_tex.zip
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