Vulkan
photoshopCClinux
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Vulkan | photoshopCClinux | |
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70 | 160 | |
9,693 | 4,042 | |
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9.3 | 0.0 | |
4 days ago | 11 months ago | |
GLSL | Shell | |
MIT License | GNU General Public License v3.0 only |
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Vulkan
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Usages for vkCreateHeadlessSurfaceEXT
PS. I have tried to use vulkan-wsi-layer (https://gitlab.freedesktop.org/mesa/vulkan-wsi-layer) to support the VK_EXT_headless_surface, and use sample in https://github.com/SaschaWillems/Vulkan to builed a headless version triange. However, it failed at acquireNextImage from the swapchain.
Samples in https://github.com/SaschaWillems/Vulkan have shown how to use vkCreateHeadlessSurfaceEXT. But these headless samples crash at acquireNextImage from the swapchain. Now I guess the problem lies in the vulkan-wsi-layer.
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Proper way to access a read-only texture that has no sampler from an hlsl compute shader?
BTW, this problem can be reproduced as described below: - clone https://github.com/SaschaWillems/Vulkan.git - build the project and run it with arguments : -v - s hlsl to enable the validation layer and to use hlsl code - run ComputeShader project. The following validation error "Type mismatch on descriptor slot ..." will be shown in the console. - to fix it, as suggested above, you can replace the 3rd line of emboss.comp, sharpen.comp, and edgedetect.comp from: Texture2D inputImage : register(t0); //Creates validation errors to RWTexture2D inputImage : register(u0); //no validation errors (you'll then need to recompile the shaders to spv with a proper hlsl compiler such as Microsoft dxc)
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Recommendations on how to start a small Vulkan project
Another way I saw some projects start was by using example base classes (either Sascha Willems' implementations or the framework used by Khronos Samples).
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I've been working on a real-time ray tracing renderer
It's not a tutorial but I'd recommend Sascha Willems examples. A good next step could be adding models and shadows (see https://github.com/SaschaWillems/Vulkan/tree/master/examples/raytracingshadows). It's a single file but you can easily understand what each function does.
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Add a second texture to Sascha Willems glftLoading app
Exactly as u/aerorang said. I recommend comparing your linked example with Sascha's gtTF Scene rendering example where he adds a normal map along with the base albedo texture. He also marked important parts of the code with the POI keyword, so you can search for them in the code.
- Check out the Feb 2023 Vulkan Ecosystem Survey Results!
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With GPT-4, as a Software Engineer, this time I'm actually scared
Second, you need to learn the basics of Vulkan API, such as how to create instances, devices, queues, swapchains, command buffers, pipelines, shaders, etc. You can find some useful tutorials and examples on https://vulkan-tutorial.com/ , https://vkguide.dev/ , https://github.com/SaschaWillems/Vulkan34, etc.
- Greetings. I went through the Vulkan tutorial, but I'm really stuck going beyond this point. Any word?
photoshopCClinux
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Windows feature that resets system clocks based on random data is wreaking havoc
Unless you need the newest features, Photoshop runs surprisingly well under Wine - and I don't mean this in the usual "oh yea, Wine totally works" way where it's a huge pain to set up and is 90% luck, it actually runs with barely more glitches than on Windows (not zero, but it's Adobe software, so you can't expect much).
This is the installer I used to use: https://github.com/Gictorbit/photoshopCClinux
This one is newer and looks even more promising: https://github.com/LinSoftWin/Photoshop-CC2022-Linux
- dGPU Passthrough on a laptop using just the LCD panel?
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how well does photoshop run with "playonlinux" on ZorinOS?
Probably not. Your best bet would be to use a Windows Virtual Machine to run photoshop or just dualboot. Your 2nd best bet would be Bottles or Lutris if you absolutely must run photoshop on Linux and will accept no substitutes. I warn you that this may turn into a Frodo Baggins-esque journey for an experienced user. Here is a small guide: https://github.com/Gictorbit/photoshopCClinux
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Why do you tolerate this nonsense
There are Linux repacks for Photoshop which isn't exactly legal but it sets up wine and it's much easier than installing it on windows https://github.com/Gictorbit/photoshopCClinux
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Linux Workstation for Media?
Since then, I try to keep an eye on DaVinci Resolve things (like MakeResolveDeb) and things like the WinApps/cassowary, Gictorbit/MiMillieuh Photoshop installer, and Photogimp, or news like about OBS being officially supported on Linux through Flatpak and why that matters.
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Yes, the GIMP UI is horrible. I haven't seen anyone say something different. Also you can use Photoshop on Linux but it's connected with a lot of hassle. https://github.com/Gictorbit/photoshopCClinux
- Windows Loser
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People who made use of Photoshop/adobe apps through WINE on Linux, how did it go?.
I do use Krita but only for animation along with Blender for 3D scenarios like they do with Gumball "tv show", I'm happy that I can use Blender on Linux, I've heard about Wine and I'm more than willing to try it out as much as it's needed, I've been sent a link of a workaround to use even newer versions of Photoshop on Linux".
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Is there any possible way to get Adobe on Linux?
IV installed and used this quite a few times but not being an image editor kinda guy I cant vouch for everything working perfectly. https://github.com/Gictorbit/photoshopCClinux
What are some alternatives?
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
Photoshop-CC2021-Linux - Installer for Photoshop CC 2022 on linux with a GUI [Moved to: https://github.com/MiMillieuh/Photoshop-CC2022-Linux]
lutris - Lutris desktop client
PhotoGIMP - A Patch for GIMP 2.10+ for Photoshop Users
OpenTabletDriver - Open source, cross-platform, user-mode tablet driver
winapps - Run Windows apps such as Microsoft Office/Adobe in Linux (Ubuntu/Fedora) and GNOME/KDE as if they were a part of the native OS, including Nautilus integration.
vulkano - Safe and rich Rust wrapper around the Vulkan API
vulkan-guide - Introductory guide to vulkan.
Glimpse - Fork of the GNU Image Manipulation Program 2.10.18
vk-bootstrap - Vulkan Bootstrapping Iibrary
Windows10Debloater - Script to remove Windows 10 bloatware.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine