Vulkan VS photoshopCClinux

Compare Vulkan vs photoshopCClinux and see what are their differences.

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Vulkan photoshopCClinux
70 160
9,693 4,042
- -
9.3 0.0
4 days ago 11 months ago
GLSL Shell
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Vulkan

Posts with mentions or reviews of Vulkan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-13.
  • Usages for vkCreateHeadlessSurfaceEXT
    2 projects | /r/vulkan | 13 Jul 2023
    PS. I have tried to use vulkan-wsi-layer (https://gitlab.freedesktop.org/mesa/vulkan-wsi-layer) to support the VK_EXT_headless_surface, and use sample in https://github.com/SaschaWillems/Vulkan to builed a headless version triange. However, it failed at acquireNextImage from the swapchain.
    2 projects | /r/vulkan | 13 Jul 2023
    Samples in https://github.com/SaschaWillems/Vulkan have shown how to use vkCreateHeadlessSurfaceEXT. But these headless samples crash at acquireNextImage from the swapchain. Now I guess the problem lies in the vulkan-wsi-layer.
  • Proper way to access a read-only texture that has no sampler from an hlsl compute shader?
    2 projects | /r/vulkan | 17 May 2023
    BTW, this problem can be reproduced as described below: - clone https://github.com/SaschaWillems/Vulkan.git - build the project and run it with arguments : -v - s hlsl to enable the validation layer and to use hlsl code - run ComputeShader project. The following validation error "Type mismatch on descriptor slot ..." will be shown in the console. - to fix it, as suggested above, you can replace the 3rd line of emboss.comp, sharpen.comp, and edgedetect.comp from: Texture2D inputImage : register(t0); //Creates validation errors to RWTexture2D inputImage : register(u0); //no validation errors (you'll then need to recompile the shaders to spv with a proper hlsl compiler such as Microsoft dxc)
  • Recommendations on how to start a small Vulkan project
    6 projects | /r/vulkan | 16 May 2023
    Another way I saw some projects start was by using example base classes (either Sascha Willems' implementations or the framework used by Khronos Samples).
  • I've been working on a real-time ray tracing renderer
    2 projects | /r/vulkan | 24 Apr 2023
    It's not a tutorial but I'd recommend Sascha Willems examples. A good next step could be adding models and shadows (see https://github.com/SaschaWillems/Vulkan/tree/master/examples/raytracingshadows). It's a single file but you can easily understand what each function does.
  • Add a second texture to Sascha Willems glftLoading app
    3 projects | /r/vulkan | 11 Apr 2023
    Exactly as u/aerorang said. I recommend comparing your linked example with Sascha's gtTF Scene rendering example where he adds a normal map along with the base albedo texture. He also marked important parts of the code with the POI keyword, so you can search for them in the code.
    3 projects | /r/vulkan | 11 Apr 2023
  • Check out the Feb 2023 Vulkan Ecosystem Survey Results!
    2 projects | /r/vulkan | 8 Apr 2023
  • With GPT-4, as a Software Engineer, this time I'm actually scared
    2 projects | /r/GPT3 | 16 Mar 2023
    Second, you need to learn the basics of Vulkan API, such as how to create instances, devices, queues, swapchains, command buffers, pipelines, shaders, etc. You can find some useful tutorials and examples on https://vulkan-tutorial.com/ , https://vkguide.dev/ , https://github.com/SaschaWillems/Vulkan34, etc.
  • Greetings. I went through the Vulkan tutorial, but I'm really stuck going beyond this point. Any word?
    2 projects | /r/vulkan | 4 Mar 2023

photoshopCClinux

Posts with mentions or reviews of photoshopCClinux. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-17.

What are some alternatives?

When comparing Vulkan and photoshopCClinux you can also consider the following projects:

vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.

Photoshop-CC2021-Linux - Installer for Photoshop CC 2022 on linux with a GUI [Moved to: https://github.com/MiMillieuh/Photoshop-CC2022-Linux]

lutris - Lutris desktop client

PhotoGIMP - A Patch for GIMP 2.10+ for Photoshop Users

OpenTabletDriver - Open source, cross-platform, user-mode tablet driver

winapps - Run Windows apps such as Microsoft Office/Adobe in Linux (Ubuntu/Fedora) and GNOME/KDE as if they were a part of the native OS, including Nautilus integration.

vulkano - Safe and rich Rust wrapper around the Vulkan API

vulkan-guide - Introductory guide to vulkan.

Glimpse - Fork of the GNU Image Manipulation Program 2.10.18

vk-bootstrap - Vulkan Bootstrapping Iibrary

Windows10Debloater - Script to remove Windows 10 bloatware.

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine